Difference between revisions of "HostingBuddy"

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(Maps)
(Sudden death options)
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; waterrise none|slow|medium|fast
 
; waterrise none|slow|medium|fast
 
: Sets sudden death water rise speed (you can also use '''0''' to '''7''').
 
: Sets sudden death water rise speed (you can also use '''0''' to '''7''').
: ''(aliases: water, rise)''
+
: ''(aliases: rise)''
  
 
=== General options ===
 
=== General options ===

Revision as of 20:07, 25 August 2007

Forum thread on the development progress of HB

Maps

Custom maps exist for each game scheme type and are randomly chosen. Maps can also be loaded from WMDB.

Commands

  • All commands are prefixed with !.
  • Use help <command> to get details on a command.
  • Parameters in <angular brackets> are required, those in [square brackets] are optional. | means "or" - A|B means "A or B".
  • Command use chat is not forwarded on to other players.

Lobby

General commands

help [command]
Shows explanatory text like this, silly.
start
Starts the game when all players have lit up. If they have not all lit up yet, the game will start automatically when they are.
Use !stop or turn your own light off to cancel automatic start.
stop
If HostingBuddy is lit up, the game will start automatically - this will turn HostingBuddy's light off.
close
Closes the game - no more players will be able to join.
reopen
Reopens the game - allows more players to join.
(aliases: open)
kick <player name>
Remove the specified player from the game.
(aliases: boot)
version <name>
Sets the game version to use.
Valid game versions are:
  • Normal
  • Batty
  • Fast (1.5x speed)
  • Test

Team commands

worms [team number] <worm count>
Sets the number of worms.
If a team number is not specified, the count is set for all teams.
colour <team number> <colour>
Sets a team's ally colour (you only need to specify the first letter).
Valid colours are:
  • Red
  • Blue
  • Green
  • Yellow
  • Magenta (aliases: Pink)
  • Cyan
(aliases: color)
handicap [team number] +|x|-
Sets a team's energy handicap.
If a team number is not specified, the handicap is set for all teams.
remove <team number>
Removes a team.
If a player is being disruptive it will probably be easier to !kick them.

Map/scheme commands

map [filter]
Selects a random map from the map pool, or generates a random landscape.
filter is a mask for colour maps, and the texture for generated maps (e.g. "Fruit" or "Cheese").
wmdb <map number>
Downloads and sends a map from WMDB.
You must specify the map number (from the URL).
wsdb <scheme number>
Downloads and uses a scheme from WSDB.
You must specify the scheme number (from the URL).
wsdb save
Saves the current scheme to WSDB.
schemes
Displays available schemes.
load <scheme name>
Loads a different game scheme.
reset
Resets the game scheme.

Game options

energy <number>
Sets worms' initial energy level.
(aliases: en, life)
rounds <number>
Sets the number of victories required to win the match.
(aliases: ro)
wormselect [on|off]
Toggles worm select.
(aliases: ws, select, sel)
teleport [on|off]
Toggles initial teleport.
(aliases: tp, tele)
artillery [on|off]
Toggles artillery (anchored) mode.
(aliases: an, anchor)
stockpiling on|off|anti
Sets stockpiling options:
  • On (new ammo on each round)
  • Off (restock ammo on each round)
  • Anti (one set of ammo for the whole game)
(aliases: sp)
donorcards [on|off]
Toggles donor cards.
(aliases: dc, donor)
falldamage [on|off|<value>]
Toggles fall damage.
(aliases: fd, falldamage)

Time options

turntime <seconds>
Sets the turn time.
Use inf[inite] for infinite turn time.
(aliases: tt, turn)
roundtime <minutes>
Sets the round time in minutes.
(aliases: rt, round)
roundtime <seconds>s
Sets the round time in seconds.
(aliases: rt, round)
weaponretreat <seconds>
Sets the weapon retreat time in seconds.
(aliases: wr)
roperetreat <seconds>
Sets the rope retreat time in seconds.
(aliases: rr)
turndelay <seconds>
Sets the hotseat delay time in seconds.
(aliases: td, hotseatdelay, hotseat, hd)
showtime [on|off]
Toggles round time display.
(aliases: st)

Crate options

weaponcrates <percentage>
Sets chance of weapon crates.
(aliases: wc, weaponcrate)
utilitycrates <percentage>
Sets chance of utility crates.
(aliases: uc, utilitycrate)
healthcrates <percentage>
Sets chance of health crates.
(aliases: hc, healthcrates, healthcrate, firstaidcrates, firstaidcrate)
crateenergy <number>
Sets health gained from health crates.
(aliases: ce, firstaid, fa)

Object options

Each of the first three options overrides each other, i.e. you can choose mines/drums/both (use 0 of either for no objects).


objects <number>
Sets number of mines/oil drums on terrain.
(aliases: ob)
drums <number>
Sets number of oil drums on terrain.
(aliases: oildrums, od)
mines <number>
Sets number of mines on terrain.
(aliases: mi)
dud [on|off]
Toggles dud mines.
fuse <seconds>
Sets mine fuse time.
Use ? for random.
(aliases: minefuse, mf)

Sudden death options

suddendeath end|nuke|classic|none
Sets sudden death mode:
  • end (end game)
  • nuke (nuclear strike)
  • classic (classic (1 HP) mode)
  • none (no action (no energy lost))
(aliases: sd)
waterrise none|slow|medium|fast
Sets sudden death water rise speed (you can also use 0 to 7).
(aliases: rise)

General options

replay [on|off]
Toggles automatic replays.
blood [on|off]
Toggles blood mode.
(aliases: bl)
godmode [on|off]
Toggles god mode (invincible worms).
(aliases: gm, invworms, iw)
indland [on|off]
Toggles indestructible land.
(aliases: il)

Weapon options

teamweapons [on|off]
Toggles team special weapons.
(aliases: tw, playerweapons, pw)
superweapons [on|off]
Toggles super weapons.
(aliases: sw, super)
aquasheep [on|off]
Toggles Aqua Sheep.
(aliases: as, aqua)
sheepheaven [on|off]
Toggles Sheep Heaven.
(aliases: sh, sheep)
goldgrenade [on|off]
Toggles golden grenades.
(aliases: gg)
goldshotgun [on|off]
Toggles golden shotgun.
(aliases: gs)
goldbanana [on|off]
Toggles golden bananas.
(aliases: gb)
goldlongbow [on|off]
Toggles golden longbows.
(aliases: gl, goldbow)

Weapon configuration

HostingBuddy finds weapons by comparing what you enter to the start of the weapon name, if it finds no matches then it removes the first word of each weapon and tries again. You will need to specify more of the full weapon name if multiple weapons start with the same name, e.g. Mine since Mine Strike exists.

Examples:
  • Bazooka
  • Ninja Rope
  • Girder Starter-Pack
  • Patsy's Magic Bullet


ammo <weapon name> <amount>
Sets weapon ammo.
Use inf[inite] for infinite ammo.
(aliases: am)
power <weapon name> <level>
Sets weapon power.
(aliases: po)
delay <weapon name> <turns>
Sets weapon turn delay.
(aliases: de)
crate <weapon name> <number>
Sets weapon crate probability.
(aliases: cr, crates)
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