Difference between revisions of "HostingBuddy"

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(General commands)
(changed some formatting)
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= Commands =
 
= Commands =
 
* All commands are prefixed with '''!'''.
 
* All commands are prefixed with '''!'''.
* Use '''help <'''command'''> to get details on a command.
+
* Use '''help <'''''command'''''>''' to get details on a command.
* Parameters in <'''angular brackets'''> are required, those in <'''nowiki>[square brackets]</nowiki'''> are optional. '''|''' means "or" - '''A|B''' means "A or B".
+
* Parameters in '''<'''''angular brackets'''''>''' are required, those in '''['''''square brackets''''']''' are optional. '''|''' means "or" - '''A|B''' means "A or B".
 
* Command use chat is not forwarded on to other players.
 
* Command use chat is not forwarded on to other players.
  
 
== Lobby ==
 
== Lobby ==
 
=== General commands ===
 
=== General commands ===
* help ['''command''']
+
; help [''command'']
 
: Shows explanatory text like this, silly.
 
: Shows explanatory text like this, silly.
  
* start
+
; start
 
: Starts the game when all players have lit up. If they have not all lit up yet, the game will start automatically when they are.
 
: Starts the game when all players have lit up. If they have not all lit up yet, the game will start automatically when they are.
 
: Use '''!stop''' or turn your own light off to cancel automatic start.
 
: Use '''!stop''' or turn your own light off to cancel automatic start.
  
* stop
+
; stop
 
: If HostingBuddy is lit up, the game will start automatically - this will turn HostingBuddy's light off.
 
: If HostingBuddy is lit up, the game will start automatically - this will turn HostingBuddy's light off.
  
* close
+
; close
 
: Closes the game - no more players will be able to join.
 
: Closes the game - no more players will be able to join.
  
* reopen
+
; reopen
 
: Reopens the game - allows more players to join.
 
: Reopens the game - allows more players to join.
 
: ''(aliases: open)''
 
: ''(aliases: open)''
  
* kick <'''player name'''>
+
; kick <''player name''>
 
: Remove the specified player from the game.
 
: Remove the specified player from the game.
 
: ''(aliases: boot)''
 
: ''(aliases: boot)''
  
* version <'''name'''>
+
; version <''name''>
 
: Sets the game version to use.
 
: Sets the game version to use.
 
: Valid game versions are:
 
: Valid game versions are:
: * Normal
+
:* Normal
: * Batty
+
:* Batty
: * Fast (1.5x speed)
+
:* Fast (1.5x speed)
: * Test
+
:* Test
  
 
=== Team commands ===
 
=== Team commands ===
* worms ['''team number'''] <'''worm count'''>
+
; worms [''team number''] <''worm count''>
 
: Sets the number of worms.
 
: Sets the number of worms.
 
: If a team number is not specified, the count is set for all teams.
 
: If a team number is not specified, the count is set for all teams.
  
* colour <'''team number'''> <'''colour'''>
+
; colour <''team number''> <''colour''>
 
: Sets a team's ally colour (you only need to specify the first letter).
 
: Sets a team's ally colour (you only need to specify the first letter).
 
: Valid colours are:
 
: Valid colours are:
: * '''R'''ed
+
:* '''R'''ed
: * '''B'''lue
+
:* '''B'''lue
: * '''G'''reen
+
:* '''G'''reen
: * '''Y'''ellow
+
:* '''Y'''ellow
: * '''M'''agenta ''(aliases: '''P'''ink)''
+
:* '''M'''agenta ''(aliases: '''P'''ink)''
: * '''C'''yan
+
:* '''C'''yan
 
: ''(aliases: color)''
 
: ''(aliases: color)''
  
* handicap ['''team number'''] <'''+'''|'''x'''|'''-'''>
+
; handicap [''team number''] +|x|-
 
: Sets a team's energy handicap.
 
: Sets a team's energy handicap.
 
: If a team number is not specified, the handicap is set for all teams.
 
: If a team number is not specified, the handicap is set for all teams.
  
* remove <'''team number'''>
+
; remove <''team number''>
 
: Removes a team.
 
: Removes a team.
 
: If a player is being disruptive it will probably be easier to '''!kick''' them.
 
: If a player is being disruptive it will probably be easier to '''!kick''' them.
  
 
=== Map/scheme commands ===
 
=== Map/scheme commands ===
* map ['''filter''']
+
; map [''filter'']
 
: Selects a random map from the map pool, or generates a random landscape.
 
: Selects a random map from the map pool, or generates a random landscape.
 
: '''filter''' is a mask for colour maps, and the texture for generated maps (e.g. "Fruit" or "Cheese").
 
: '''filter''' is a mask for colour maps, and the texture for generated maps (e.g. "Fruit" or "Cheese").
  
* wmdb <'''map number'''>
+
; wmdb <''map number''>
 
: Downloads and sends a map from [http://wmdb.org/ WMDB].
 
: Downloads and sends a map from [http://wmdb.org/ WMDB].
 
: You must specify the map number (from the URL).
 
: You must specify the map number (from the URL).
  
* wsdb <'''scheme number'''>
+
; wsdb <''scheme number''>
 
: Downloads and uses a scheme from [http://wsdb.org/ WSDB].
 
: Downloads and uses a scheme from [http://wsdb.org/ WSDB].
 
: You must specify the scheme number (from the URL).
 
: You must specify the scheme number (from the URL).
* wsdb '''save'''
+
; wsdb save
 
: Saves the current scheme to [http://wsdb.org/ WSDB].
 
: Saves the current scheme to [http://wsdb.org/ WSDB].
  
* schemes
+
; schemes
 
: Displays available schemes.
 
: Displays available schemes.
  
* load <'''scheme name'''>
+
; load <''scheme name''>
 
: Loads a different game scheme.
 
: Loads a different game scheme.
  
* reset
+
; reset
 
: Resets the game scheme.
 
: Resets the game scheme.
  
 
=== Game options ===
 
=== Game options ===
* energy <'''number'''>
+
; energy <''number''>
 
: Sets worms' initial energy level.
 
: Sets worms' initial energy level.
 
: ''(aliases: en, life)''
 
: ''(aliases: en, life)''
  
* rounds <'''number'''>
+
; rounds <''number''>
 
: Sets the number of victories required to win the match.
 
: Sets the number of victories required to win the match.
 
: ''(aliases: ro)''
 
: ''(aliases: ro)''
  
* wormselect ['''on'''|'''off''']
+
; wormselect [on|off]
 
: Toggles worm select.
 
: Toggles worm select.
 
: ''(aliases: ws, select, sel)''
 
: ''(aliases: ws, select, sel)''
  
* teleport ['''on'''|'''off''']
+
; teleport [on|off]
 
: Toggles initial teleport.
 
: Toggles initial teleport.
 
: ''(aliases: tp, tele)''
 
: ''(aliases: tp, tele)''
  
* artillery ['''on'''|'''off''']
+
; artillery [on|off]
 
: Toggles artillery (anchored) mode.
 
: Toggles artillery (anchored) mode.
 
: ''(aliases: an, anchor)''
 
: ''(aliases: an, anchor)''
  
* stockpiling <'''on'''|'''off'''|'''anti'''>
+
; stockpiling on|off|anti
 
: Sets stockpiling options:
 
: Sets stockpiling options:
: * On (new ammo on each round)
+
:* On (new ammo on each round)
: * Off (restock ammo on each round)
+
:* Off (restock ammo on each round)
: * Anti (one set of ammo for the whole game)
+
:* Anti (one set of ammo for the whole game)
 
: ''(aliases: sp)''
 
: ''(aliases: sp)''
  
* donorcards ['''on'''|'''off''']
+
; donorcards [on|off]
 
: Toggles donor cards.
 
: Toggles donor cards.
 
: ''(aliases: dc, donor)''
 
: ''(aliases: dc, donor)''
  
* falldamage ['''on'''|'''off'''|<'''value'''>]
+
; falldamage [on|off|<''value''>]
 
: Toggles fall damage.
 
: Toggles fall damage.
 
: ''(aliases: fd, falldamage)''
 
: ''(aliases: fd, falldamage)''
  
 
=== Time options ===
 
=== Time options ===
* turntime <'''seconds'''>
+
; turntime <''seconds''>
 
: Sets the turn time.
 
: Sets the turn time.
 
: Use '''inf'''['''inite'''] for infinite turn time.
 
: Use '''inf'''['''inite'''] for infinite turn time.
 
: ''(aliases: tt, turn)''
 
: ''(aliases: tt, turn)''
  
* roundtime <'''minutes'''>
+
; roundtime <''minutes''>
 
: Sets the round time in minutes.
 
: Sets the round time in minutes.
 
: ''(aliases: rt, round)''
 
: ''(aliases: rt, round)''
  
* roundtime <'''seconds>s'''
+
; roundtime <''seconds''>s
 
: Sets the round time in seconds.
 
: Sets the round time in seconds.
 
: ''(aliases: rt, round)''
 
: ''(aliases: rt, round)''
  
* weaponretreat <'''seconds'''>
+
; weaponretreat <''seconds''>
 
: Sets the weapon retreat time in seconds.
 
: Sets the weapon retreat time in seconds.
 
: ''(aliases: wr)''
 
: ''(aliases: wr)''
  
* roperetreat <'''seconds'''>
+
; roperetreat <''seconds''>
 
: Sets the rope retreat time in seconds.
 
: Sets the rope retreat time in seconds.
 
: ''(aliases: rr)''
 
: ''(aliases: rr)''
  
* turndelay <'''seconds'''>
+
; turndelay <''seconds''>
 
: Sets the hotseat delay time in seconds.
 
: Sets the hotseat delay time in seconds.
 
: ''(aliases: td, hotseatdelay, hotseat, hd)''
 
: ''(aliases: td, hotseatdelay, hotseat, hd)''
  
* showtime ['''on'''|'''off''']
+
; showtime [on|off]
 
: Toggles round time display.
 
: Toggles round time display.
 
: ''(aliases: st)''
 
: ''(aliases: st)''
  
 
=== Crate options ===
 
=== Crate options ===
* weaponcrates <'''percentage'''>
+
; weaponcrates <''percentage''>
 
: Sets chance of weapon crates.
 
: Sets chance of weapon crates.
 
: ''(aliases: wc, weaponcrate)''
 
: ''(aliases: wc, weaponcrate)''
  
* utilitycrates <'''percentage'''>
+
; utilitycrates <''percentage''>
 
: Sets chance of utility crates.
 
: Sets chance of utility crates.
 
: ''(aliases: uc, utilitycrate)''
 
: ''(aliases: uc, utilitycrate)''
  
* healthcrates <'''percentage'''>
+
; healthcrates <''percentage''>
 
: Sets chance of health crates.
 
: Sets chance of health crates.
 
: ''(aliases: hc, healthcrates, healthcrate, firstaidcrates, firstaidcrate)''
 
: ''(aliases: hc, healthcrates, healthcrate, firstaidcrates, firstaidcrate)''
  
* crateenergy <'''number'''>
+
; crateenergy <''number''>
 
: Sets health gained from health crates.
 
: Sets health gained from health crates.
 
: ''(aliases: ce, firstaid, fa)''
 
: ''(aliases: ce, firstaid, fa)''
Line 173: Line 173:
  
  
* objects <'''number'''>
+
; objects <''number''>
 
: Sets number of mines/oil drums on terrain.
 
: Sets number of mines/oil drums on terrain.
 
: ''(aliases: ob)''
 
: ''(aliases: ob)''
  
* drums <'''number'''>
+
; drums <''number''>
 
: Sets number of oil drums on terrain.
 
: Sets number of oil drums on terrain.
 
: ''(aliases: oildrums, od)''
 
: ''(aliases: oildrums, od)''
  
* mines <'''number'''>
+
; mines <''number''>
 
: Sets number of mines on terrain.
 
: Sets number of mines on terrain.
 
: ''(aliases: mi)''
 
: ''(aliases: mi)''
  
* dud ['''on'''|'''off''']
+
; dud [on|off]
 
: Toggles dud mines.
 
: Toggles dud mines.
  
* fuse <'''seconds'''>
+
; fuse <''seconds''>
 
: Sets mine fuse time.
 
: Sets mine fuse time.
 
: Use '''?''' for random.
 
: Use '''?''' for random.
Line 194: Line 194:
  
 
=== Sudden death options ===
 
=== Sudden death options ===
* suddendeath <'''end'''|'''nuke'''|'''classic'''|'''none'''>
+
; suddendeath end|nuke|classic|none
 
: Sets sudden death mode:
 
: Sets sudden death mode:
: * '''end''' (end game)
+
:* '''end''' (end game)
: * '''nuke''' (nuclear strike)
+
:* '''nuke''' (nuclear strike)
: * '''classic''' (classic (1 HP) mode)
+
:* '''classic''' (classic (1 HP) mode)
: * '''none''' (no action (no energy lost))
+
:* '''none''' (no action (no energy lost))
 
: ''(aliases: sd)''
 
: ''(aliases: sd)''
  
* waterrise <'''none'''|'''slow'''|'''medium'''|'''fast'''>
+
; waterrise none|slow|medium|fast
 
: Sets sudden death water rise speed (you can also use '''0''' to '''7''').
 
: Sets sudden death water rise speed (you can also use '''0''' to '''7''').
 
: ''(aliases: water, rise)''
 
: ''(aliases: water, rise)''
  
 
=== General options ===
 
=== General options ===
* replay ['''on'''|'''off''']
+
; replay [on|off]
 
: Toggles automatic replays.
 
: Toggles automatic replays.
  
* blood ['''on'''|'''off''']
+
; blood [on|off]
 
: Toggles blood mode.
 
: Toggles blood mode.
 
: ''(aliases: bl)''
 
: ''(aliases: bl)''
  
* godmode ['''on'''|'''off''']
+
; godmode [on|off]
 
: Toggles god mode (invincible worms).
 
: Toggles god mode (invincible worms).
 
: ''(aliases: gm, invworms, iw)''
 
: ''(aliases: gm, invworms, iw)''
  
* indland ['''on'''|'''off''']
+
; indland [on|off]
 
: Toggles indestructible land.
 
: Toggles indestructible land.
 
: ''(aliases: il)''
 
: ''(aliases: il)''
  
 
=== Weapon options ===
 
=== Weapon options ===
* teamweapons ['''on'''|'''off''']
+
; teamweapons [on|off]
 
: Toggles team special weapons.
 
: Toggles team special weapons.
 
: ''(aliases: tw, playerweapons, pw)''
 
: ''(aliases: tw, playerweapons, pw)''
  
* superweapons ['''on'''|'''off''']: Toggles super weapons.
+
; superweapons [on|off]: Toggles super weapons.
 
: ''(aliases: sw, super)''
 
: ''(aliases: sw, super)''
  
* aquasheep ['''on'''|'''off''']: Toggles Aqua Sheep.
+
; aquasheep [on|off]: Toggles Aqua Sheep.
 
: ''(aliases: as, aqua)''
 
: ''(aliases: as, aqua)''
  
* sheepheaven ['''on'''|'''off''']: Toggles Sheep Heaven.
+
; sheepheaven [on|off]: Toggles Sheep Heaven.
 
: ''(aliases: sh, sheep)''
 
: ''(aliases: sh, sheep)''
  
* goldgrenade ['''on'''|'''off''']: Toggles golden grenades.
+
; goldgrenade [on|off]: Toggles golden grenades.
 
: ''(aliases: gg)''
 
: ''(aliases: gg)''
  
* goldshotgun ['''on'''|'''off''']: Toggles golden shotgun.
+
; goldshotgun [on|off]: Toggles golden shotgun.
 
: ''(aliases: gs)''
 
: ''(aliases: gs)''
  
* goldbanana ['''on'''|'''off''']: Toggles golden bananas.
+
; goldbanana [on|off]: Toggles golden bananas.
 
: ''(aliases: gb)''
 
: ''(aliases: gb)''
  
* goldlongbow ['''on'''|'''off''']: Toggles golden longbows.
+
; goldlongbow [on|off]: Toggles golden longbows.
 
: ''(aliases: gl, goldbow)''
 
: ''(aliases: gl, goldbow)''
  
Line 258: Line 258:
  
  
* ammo <'''weapon name'''> <'''amount'''>
+
; ammo <''weapon name''> <''amount''>
 
: Sets weapon ammo.
 
: Sets weapon ammo.
 
: Use '''inf'''['''inite'''] for infinite ammo.
 
: Use '''inf'''['''inite'''] for infinite ammo.
 
: ''(aliases: am)''
 
: ''(aliases: am)''
  
* power <'''weapon name'''> <'''level'''>
+
; power <''weapon name''> <''level''>
 
: Sets weapon power.
 
: Sets weapon power.
 
: ''(aliases: po)''
 
: ''(aliases: po)''
  
* delay <'''weapon name'''> <'''turns'''>
+
; delay <''weapon name''> <''turns''>
 
: Sets weapon turn delay.
 
: Sets weapon turn delay.
 
: ''(aliases: de)''
 
: ''(aliases: de)''
  
* crate <'''weapon name'''> <'''number'''>
+
; crate <''weapon name''> <''number''>
 
: Sets weapon crate probability.
 
: Sets weapon crate probability.
 
: ''(aliases: cr, crates)''
 
: ''(aliases: cr, crates)''

Revision as of 11:45, 20 August 2007

Forum thread on the development progress of HB

Commands

  • All commands are prefixed with !.
  • Use help <command> to get details on a command.
  • Parameters in <angular brackets> are required, those in [square brackets] are optional. | means "or" - A|B means "A or B".
  • Command use chat is not forwarded on to other players.

Lobby

General commands

help [command]
Shows explanatory text like this, silly.
start
Starts the game when all players have lit up. If they have not all lit up yet, the game will start automatically when they are.
Use !stop or turn your own light off to cancel automatic start.
stop
If HostingBuddy is lit up, the game will start automatically - this will turn HostingBuddy's light off.
close
Closes the game - no more players will be able to join.
reopen
Reopens the game - allows more players to join.
(aliases: open)
kick <player name>
Remove the specified player from the game.
(aliases: boot)
version <name>
Sets the game version to use.
Valid game versions are:
  • Normal
  • Batty
  • Fast (1.5x speed)
  • Test

Team commands

worms [team number] <worm count>
Sets the number of worms.
If a team number is not specified, the count is set for all teams.
colour <team number> <colour>
Sets a team's ally colour (you only need to specify the first letter).
Valid colours are:
  • Red
  • Blue
  • Green
  • Yellow
  • Magenta (aliases: Pink)
  • Cyan
(aliases: color)
handicap [team number] +|x|-
Sets a team's energy handicap.
If a team number is not specified, the handicap is set for all teams.
remove <team number>
Removes a team.
If a player is being disruptive it will probably be easier to !kick them.

Map/scheme commands

map [filter]
Selects a random map from the map pool, or generates a random landscape.
filter is a mask for colour maps, and the texture for generated maps (e.g. "Fruit" or "Cheese").
wmdb <map number>
Downloads and sends a map from WMDB.
You must specify the map number (from the URL).
wsdb <scheme number>
Downloads and uses a scheme from WSDB.
You must specify the scheme number (from the URL).
wsdb save
Saves the current scheme to WSDB.
schemes
Displays available schemes.
load <scheme name>
Loads a different game scheme.
reset
Resets the game scheme.

Game options

energy <number>
Sets worms' initial energy level.
(aliases: en, life)
rounds <number>
Sets the number of victories required to win the match.
(aliases: ro)
wormselect [on|off]
Toggles worm select.
(aliases: ws, select, sel)
teleport [on|off]
Toggles initial teleport.
(aliases: tp, tele)
artillery [on|off]
Toggles artillery (anchored) mode.
(aliases: an, anchor)
stockpiling on|off|anti
Sets stockpiling options:
  • On (new ammo on each round)
  • Off (restock ammo on each round)
  • Anti (one set of ammo for the whole game)
(aliases: sp)
donorcards [on|off]
Toggles donor cards.
(aliases: dc, donor)
falldamage [on|off|<value>]
Toggles fall damage.
(aliases: fd, falldamage)

Time options

turntime <seconds>
Sets the turn time.
Use inf[inite] for infinite turn time.
(aliases: tt, turn)
roundtime <minutes>
Sets the round time in minutes.
(aliases: rt, round)
roundtime <seconds>s
Sets the round time in seconds.
(aliases: rt, round)
weaponretreat <seconds>
Sets the weapon retreat time in seconds.
(aliases: wr)
roperetreat <seconds>
Sets the rope retreat time in seconds.
(aliases: rr)
turndelay <seconds>
Sets the hotseat delay time in seconds.
(aliases: td, hotseatdelay, hotseat, hd)
showtime [on|off]
Toggles round time display.
(aliases: st)

Crate options

weaponcrates <percentage>
Sets chance of weapon crates.
(aliases: wc, weaponcrate)
utilitycrates <percentage>
Sets chance of utility crates.
(aliases: uc, utilitycrate)
healthcrates <percentage>
Sets chance of health crates.
(aliases: hc, healthcrates, healthcrate, firstaidcrates, firstaidcrate)
crateenergy <number>
Sets health gained from health crates.
(aliases: ce, firstaid, fa)

Object options

Each of the first three options overrides each other, i.e. you can choose mines/drums/both (use 0 of either for no objects).


objects <number>
Sets number of mines/oil drums on terrain.
(aliases: ob)
drums <number>
Sets number of oil drums on terrain.
(aliases: oildrums, od)
mines <number>
Sets number of mines on terrain.
(aliases: mi)
dud [on|off]
Toggles dud mines.
fuse <seconds>
Sets mine fuse time.
Use ? for random.
(aliases: minefuse, mf)

Sudden death options

suddendeath end|nuke|classic|none
Sets sudden death mode:
  • end (end game)
  • nuke (nuclear strike)
  • classic (classic (1 HP) mode)
  • none (no action (no energy lost))
(aliases: sd)
waterrise none|slow|medium|fast
Sets sudden death water rise speed (you can also use 0 to 7).
(aliases: water, rise)

General options

replay [on|off]
Toggles automatic replays.
blood [on|off]
Toggles blood mode.
(aliases: bl)
godmode [on|off]
Toggles god mode (invincible worms).
(aliases: gm, invworms, iw)
indland [on|off]
Toggles indestructible land.
(aliases: il)

Weapon options

teamweapons [on|off]
Toggles team special weapons.
(aliases: tw, playerweapons, pw)
superweapons [on|off]
Toggles super weapons.
(aliases: sw, super)
aquasheep [on|off]
Toggles Aqua Sheep.
(aliases: as, aqua)
sheepheaven [on|off]
Toggles Sheep Heaven.
(aliases: sh, sheep)
goldgrenade [on|off]
Toggles golden grenades.
(aliases: gg)
goldshotgun [on|off]
Toggles golden shotgun.
(aliases: gs)
goldbanana [on|off]
Toggles golden bananas.
(aliases: gb)
goldlongbow [on|off]
Toggles golden longbows.
(aliases: gl, goldbow)

Weapon configuration

HostingBuddy finds weapons by comparing what you enter to the start of the weapon name, if it finds no matches then it removes the first word of each weapon and tries again. You will need to specify more of the full weapon name if multiple weapons start with the same name, e.g. Mine since Mine Strike exists.

Examples:
  • Bazooka
  • Ninja Rope
  • Girder Starter-Pack
  • Patsy's Magic Bullet


ammo <weapon name> <amount>
Sets weapon ammo.
Use inf[inite] for infinite ammo.
(aliases: am)
power <weapon name> <level>
Sets weapon power.
(aliases: po)
delay <weapon name> <turns>
Sets weapon turn delay.
(aliases: de)
crate <weapon name> <number>
Sets weapon crate probability.
(aliases: cr, crates)
Personal tools