Holy War

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Revision as of 01:09, 22 March 2008 by DarkOne (Talk | contribs) (Whoops, didn't edit the header appropriately)

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(Up to Schemes)

Holy war is a weapon-based scheme played by members of all three second-generation Worms games.


Standard scheme

Weapons
Weapon Quantity Power Turn delay Crate chance
Parachute Template:Inf 5 0 Template:Na
Girder 5 Template:Na 0 Template:Na
Girder Starter Pack Template:Inf 5 0 Template:Na
Teleport Template:Inf Template:Na 0 Template:Na
Holy Hand Grenade Template:Inf 3 0 Template:Na


Options
Option State or value
Worm health Template:Na
Rounds per match 1
Worm selection on
Manual worm placement on
Anchored worms off
Stockpiling Template:Na
Donor cards off
Fall damage off
Round time Template:Na
Turn time 20
Retreat time 5
Rope retreat time Template:Na
Hotseat time 5 to 15
Display round time remaining off
all Crate probabilities 0
Health crate value Template:Na
Mines/Oil drums off
Sudden death event nothing
Water rise rate 0
Automatic replays off
Blood Template:Na
Sheep heaven Template:Na
Indestructable terrain off
Indestructable worms off

Objective

  • Destroy all enemy worms.

Standard rules

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