Difference between revisions of "Having more than 20 mines on screen at once crashes the game"

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(Created page with "{{ParentArticle|Tricks and glitches (first generation)}} WormsDC can support a maximum of 20 mines on screen at once. After placing the 21st mine the game will crash one...")
 
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If the 21st mine is placed on level terrain then attempting to move away from it may cause the active Worm to disappear from the screen entirely - the "Fall" sound will play and the message "''{WORMNAME}'' IS AN EX-WORM" will appear. The game will crash almost immediately afterwards, filling the screen with garbage.
 
If the 21st mine is placed on level terrain then attempting to move away from it may cause the active Worm to disappear from the screen entirely - the "Fall" sound will play and the message "''{WORMNAME}'' IS AN EX-WORM" will appear. The game will crash almost immediately afterwards, filling the screen with garbage.
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:''TO-DO: Confirm whether this issue is present in the original Amiga version of Worms.''

Revision as of 23:41, 10 April 2011

WormsDC can support a maximum of 20 mines on screen at once. After placing the 21st mine the game will crash one the turn has ended.

If the 21st mine is placed on level terrain then attempting to move away from it may cause the active Worm to disappear from the screen entirely - the "Fall" sound will play and the message "{WORMNAME} IS AN EX-WORM" will appear. The game will crash almost immediately afterwards, filling the screen with garbage.

TO-DO: Confirm whether this issue is present in the original Amiga version of Worms.
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