Difference between revisions of "Grenade Launcher"

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{{ParentArticle|[[Game logic]]}}
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{{ParentArticle|[[Weapons]]}}__NOTOC__
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{{Weapon|[[Image:GrenadeLauncherIcon_trimmed.png]]|Grenade Launcher
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|Max-power propelled Cluster Bomb; detonate on impact
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|F2 (×3)
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|30hp initial detonation, 30hp max per cluster
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|Worms DC}}
  
The prototypical weapon which would become the [[Mortar]] from [[Worms 2]] onwards. This weapon is effectively a propelled [[Cluster Bomb]] launched at high speed. It detonates upon impact with the landscape or an object. The Grenade Launcher's shells are generally more spread out and far less erratic than those of its successor, and if used correctly this weapon will usually deal a minimum of 40hp damage.
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The prototypical weapon which would become the [[Mortar]] from [[Worms 2]] onwards. This weapon is effectively a propelled [[Cluster Bomb]] launched at high speed. It detonates upon impact. The Grenade Launcher's shells are generally more spread out and less weighted than those of its successor, and if used correctly this weapon can deal an average of 40-50hp damage.
 
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== Basic Facts ==
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{|
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|-
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! Weapon select code
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| F2 x 3
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|-
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! Type
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| Max-power propelled Cluster Bomb; detonate on impact
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|-
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! Damage at default setting
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| 30hp initial detonation + 30hp max per cluster = 180hp total.
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|}
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== Tactics ==
 
== Tactics ==
*  
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* Ideal for use against a small group of enemy worms.
  
 
== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
*
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* Due to the erratic nature of the clusters, and the fact that they spread out quite far, the Grenade Launcher is not optimal for close-range attacks.
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* Unlike the Mortar, the Grenade Launcher can be aimed upwards without limit. However this is technically useless as WormsDC does not feature Retreat Time.
  
 
== Trivia ==
 
== Trivia ==
* The Grenade Launcher, [[Handgun]], [[Baseball Bat]] and [[Nuclear Bomb (Indian Nuclear Test|Nuke]] are the only four "real world" weapons to be introduced in [[WormsDC]].
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* The Grenade Launcher, [[Handgun]], [[Baseball Bat]] and [[Nuclear Bomb|Nuke]] are the only four "real world" weapons to be introduced in [[WormsDC]].
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{{Weapons}}

Latest revision as of 17:27, 27 April 2012

(Up to Weapons)
GrenadeLauncherIcon trimmed.png Grenade Launcher
Type: Max-power propelled Cluster Bomb; detonate on impact
Keyboard selection: F2 (×3)
Standard effects: 30hp initial detonation, 30hp max per cluster
Present in: Worms DC

The prototypical weapon which would become the Mortar from Worms 2 onwards. This weapon is effectively a propelled Cluster Bomb launched at high speed. It detonates upon impact. The Grenade Launcher's shells are generally more spread out and less weighted than those of its successor, and if used correctly this weapon can deal an average of 40-50hp damage.

Tactics

  • Ideal for use against a small group of enemy worms.

Criticisms, Problems and Weaknesses

  • Due to the erratic nature of the clusters, and the fact that they spread out quite far, the Grenade Launcher is not optimal for close-range attacks.
  • Unlike the Mortar, the Grenade Launcher can be aimed upwards without limit. However this is technically useless as WormsDC does not feature Retreat Time.

Trivia


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