Game locks up if active worm dies while executing a Fire Punch

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Revision as of 22:39, 2 April 2011 by Squirminator2k (Talk | contribs)

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To-do: See if this bug can be recreated in the Amiga version of the original Worms.

If, while executing a Dragon Punch, the worm falls into the water and dies, the game stops at the "{WORMNAME} IS AN EX-WORM" message. Moving the mouse still allows you to look at the map, and the water continues to animate as normal, however the game cannot proceed.

During testing in emulation, the emulated Amiga 1200 would also lock-up at Workbench temporarily during start-up after this glitch had been performed. Additionally when this bug was first discovered, reloading WormsDC would cause the game to crash during loading as it would on an Amiga CD32, however this has not occurred during follow-up testing.

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