Difference between revisions of "Game locks up if active worm dies while executing a Fire Punch"

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(Created page with "{{ParentArticle|Tricks and glitches (first generation)}} :''To-do: See if this bug can be recreated in the Amiga version of the original Worms.'' If, while executing a ...")
 
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If, while executing a Dragon Punch, the worm falls into the water and dies, the game stops at the "{WORMNAME} IS AN EX-WORM" message. Moving the mouse still allows you to look at the map, and the water continues to animate as normal, however the game cannot proceed.
 
If, while executing a Dragon Punch, the worm falls into the water and dies, the game stops at the "{WORMNAME} IS AN EX-WORM" message. Moving the mouse still allows you to look at the map, and the water continues to animate as normal, however the game cannot proceed.
  
During testing in emulation, the emulated Amiga 1200 would also lock-up at Workbench temporarily during start-up after this glitch had been performed. Additionally when this bug was first discovered, reloading WormsDC would cause the game to crash during loading [[http://worms2d.info/Crashes_during_start-up_on_Amiga_CD32|as it would on an Amiga CD32]], however this has not occurred during follow-up testing.
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During testing in emulation, the emulated Amiga 1200 would also lock-up at Workbench temporarily during start-up after this glitch had been performed. Additionally when this bug was first discovered, reloading WormsDC would cause the game to crash during loading [[Crashes_during_start-up_on_Amiga_CD32|as it would on an Amiga CD32]], however this has not occurred during follow-up testing.

Revision as of 22:39, 2 April 2011

To-do: See if this bug can be recreated in the Amiga version of the original Worms.

If, while executing a Dragon Punch, the worm falls into the water and dies, the game stops at the "{WORMNAME} IS AN EX-WORM" message. Moving the mouse still allows you to look at the map, and the water continues to animate as normal, however the game cannot proceed.

During testing in emulation, the emulated Amiga 1200 would also lock-up at Workbench temporarily during start-up after this glitch had been performed. Additionally when this bug was first discovered, reloading WormsDC would cause the game to crash during loading as it would on an Amiga CD32, however this has not occurred during follow-up testing.

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