Flat Earth Apocalypse

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Revision as of 21:06, 13 May 2021 by FoxHound (Talk | contribs) (Similar ideas: + DonMegas Improved Comet Dodging)

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(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: A Flat Earth Apocalypse game
with FoxHound playing against himself
Download · Info
Game setup
Scheme
Flat Earth Apocalypse:
Download
View scheme settings
Map
Completely flat terrain with tiny walls at the sides. Specially-designed map (example)
Worms
One per team, handicap health "+" for all worms, 1-6 players)
Flat Earth Apocalypse is the ultimate scheme about dodging meteors with the Jet Pack!.

Flat Earth Apocalypse is a simple game with complex RubberWorm settings based on Armageddon survival schemes, specially those with Jet Pack. The difference however is significant, since the meteors are guided by the wind and their speed are balanced (by air viscosity) in a flat table-like indestructable map with tiny walls where the worms cannot leave from the surface (going left or right only, since the Jet Pack propulsion does not surpass the high gravity), reminding some old 2D (mini)games. The scheme has still a lot of luck, but who dodges the meteors better will probably be the winner. The scheme explores a long retreat time to match with the end of Armageddon, being longer than the turn time which is used only for collecting the single health crate of every turn and activating Armageddon. Who survives this health battle dodging meteors, wins.

Note that phased worms allows passing through worms, antisink prevent plops, meteor explosions may push close meteors, wind and air viscosity alterations do not affect worms.

v3.8 update

The scheme now has a rule and is fast paced (2.55002x). Also, it can be played 1-6 players free for all or not and the wind can be a bit more stronger than usual, with less chance to appear "0 wind" or weak winds. It is mandatory to play with only one worm per team and the handicap health must be set with the "+" for all worms of the game

Scheme rules

  • This is an absolute mandatory rule: Activate Armageddon before your turn ends. If someone does not respect this rule (a cow happens) there are some possible options:
    • The ideal is: everybody skips turn in order to be able to the cow player use Armageddon in his turn properly.
    • The one who cows will have to activate armageddon without the Jet Pack during her/his next turn.
    • The player who did the cow will not be able to collect the health crate in his next turn.
    • The player who did the cow will not be able to win the game, since she/he cheated.
Flat Earth Apocalypse icon.png

History

The survival idea of air viscosity + Jet Pack + Armageddon was an old project that had been interrupted, since FoxHound stopped playing for some time, resuming it during the 2020 COVID19 pandemic, in a health, economic and political crisis strongly affecting his country: Brazil. This situation, specially the anti-science politics of the time and the Flat Earth Society which has members inside the ideological extreme right-wing government leadered by president Bolsonaro (and his clan/sons) gave the idea for the scheme name, since it has a flat surface map and meteors that resembles 2020's apocalypse. The fact that FoxHound had nothing to do isolated at home contributed to the scheme development, until he released it on a Thursday, 18th day of June, 2020: the day that Fabrício Queiroz (boss a of a paramilitary group, close friend and neighbor of the president and his son Flavio) was finally captured by the police and put in prison.

The first version of the scheme (before v3.8, using RubberWorm) was not fast paced and it could be possible to play only 1v1 with no rules due to being impossible to activate Racingstuff + Boomracingstuff together (all worms would receive damage). Now that it is possible to set various types of phased worms the scheme received a rule that helped balancing the game a little bit more.

Similar ideas

The idea of dodging meteors with the Jet Pack already existed in the WWP 40th mission: "All Aboard". Grunkk's Dodge The Meteors has the same concept with his 2009 map and TheMadCharles's Comet Dodging Race (2016) has a similar concept too. Some Board Games such as sbs's first Board Game (2012) use this concept too. DonMega's Improved Comet Dodging released in 2011 has more tools in addition to the Jet Pack to dodge the meteors (Ninja Rope, Parachute and Bungee). There are also ideas about surviving from Armageddon, but without the Jet Pack such as WA's 24th mission: "Countdown to Armageddon", Comet Dodging Race Wee (2004-2006) and GUERREIRO-RJ's Survivor released in 2011. OutofOrder's Chute Madness released in 2007 or earlier is also about dodging meteors, but with the Parachute.

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