Fkey Strike

From Worms Knowledge Base

Revision as of 19:09, 13 July 2020 by Run! (Talk | contribs) (start of complete rewrite)

Jump to: navigation, search
(Up to Scheme ideas)
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual-layered cavern
Worms
6 per team (1v1)
3 or 4 per team (2v2)

Description

[Scheme options]

HP 150

Turn order Random

Turn time 30 sec

Retreat time 3 ground / 5 air

Hotseat 10 sec

Sudden Death 15 min, classic (1HP), no water rise

Objects 8 mines+oil (3 sec, no duds)

[Crate rate]

Weapon 3/10 Utility 2/10

[Weapons] 2020-04-28_01-11-20.png

Ammo is unlimited and Power is default (***) unless specified otherwise

All (normal) weapon crates contain Teleport

[Any worm may use:] ~ 1x Jetpack, 1x Low grav, 1x Fast walk

F8 2x Rope *, Bungee, Parachute, 2x Teleport

[Dedicated rows]

F1 Bazooka, 1x Homing Missile

F2 Grenade, 1x Axe ***** (75%)

F3 Shotgun, 1x Bow *****

F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod

F5 Mine, Mole Bomb *****

F6 Air Strike *, 1x Napalm Strike *

F7 Blowtorch *****, Drill *****, 1x Girder

F9 Flamethrower **

F10 Petrol Bomb, 1x Skunk

F11 Old Woman *

F12 Select Worm, 1x Freeze


[Testing]

F7 1x GIrder -> 1x Girderpack

Rules

[Duplicates]

Maximum of 2 worms per Fkey across team

(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)

[Bo3 optional]

Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)

(Bans last until end of match)

History

Created by goom March 2019


This article has a to-do list:
  • Finish formatting
  • Add replay
  • Add description, strategy
  • Add relationship to Alt-F4
Personal tools