Difference between revisions of "Fkey Strike"

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m (GreeN link)
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{{ParentArticle|[[Scheme ideas]]}}
 
{{ParentArticle|[[Scheme ideas]]}}
 +
{{ReplayBox|Replay showing example game of Fkey Strike.WAgame|Fkey Strike 2v2 match:<br>Auto + KRD (Blue) vs goom + Deadcode (Red) '36:53'}}
 
{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual island|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}}
 
{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual island|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}}
 
[[Image:Fkey-strike.png|thumb|Pick wisely!]]
 
[[Image:Fkey-strike.png|thumb|Pick wisely!]]
{{ReplayBox|File:2019-05-06_02.17.11_Fkey_Strike_-_OoO_%2B_NogardDerNaerok_vs_goom_%2B_Deadcode.WAgame|Fkey Strike 2v2 match:<br>Auto + KRD (Blue) vs goom + Deadcode (Red)}}
 
  
 
'''Fkey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8''' and '''` Utilities'''.
 
'''Fkey Strike''' is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus '''F8''' and '''` Utilities'''.
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Objects 8 mines+oil (3 sec, no duds)<br>
 
Objects 8 mines+oil (3 sec, no duds)<br>
  
=== Crate rate ===
+
=== Crates ===
  
 
Weapon 3/10<br>
 
Weapon 3/10<br>
 
Utility 2/10<br>
 
Utility 2/10<br>
 +
All (normal) weapon crates contain Teleport<br>
  
 
=== Weapons ===
 
=== Weapons ===
<br>
 
 
[[Image:Fkey-Strike-weapons.png|thumb|Each worm has a dedicated row.]]
 
[[Image:Fkey-Strike-weapons.png|thumb|Each worm has a dedicated row.]]
Ammo is unlimited and Power is default (***) unless specified otherwise<br>
+
{{SchemeWeapons|JetPackQuantity=1|LowGravityQuantity=1|FastWalkQuantity=1|LaserSightQuantity=1|BazookaQuantity=Inf|HomingMissileQuantity=1|GrenadeQuantity=Inf|BattleAxeQuantity=1|BattleAxePower=5|ShotgunQuantity=Inf|LongbowQuantity=1|LongbowPower=5|FirepunchQuantity=Inf|DragonballQuantity=Inf|KamikazeQuantity=1|ProdQuantity=1|MineQuantity=Inf|MoleBombQuantity=Inf|MoleBombPower=5|AirStrikeQuantity=Inf|AirStrikePower=1|NapalmStrikeQuantity=1|NapalmStrikePower=1|BlowTorchQuantity=Inf|BlowTorchPower=5|PneumaticDrillQuantity=Inf|PneumaticDrillPower=5|GirderQuantity=1|FlameThrowerPower=2|PetrolBombQuantity=Inf|SkunkQuantity=1|OldWomanQuantity=Inf|OldWomanPower=1|SelectWormQuantity=Inf|FreezeQuantity=1|NinjaRopeQuantity=2|NinjaRopePower=1|BungeeQuantity=Inf|ParachuteQuantity=Inf|TeleportQuantity=2|Caption=Each worm has a dedicated row<br>(F8 and `Util usable by all)}}
All (normal) weapon crates contain Teleport<br>
+
 
 +
Arsenal was designed so that (within reason) each row has 1 primary (inf ammo) and 1 secondary (x1 ammo) to spend.
 +
 
 +
Power is default (***) unless specified otherwise
  
 
=== Any worm may use ===
 
=== Any worm may use ===
<br>
+
 
~ 1x Jetpack, 1x Low grav, 1x Fast walk<br>
+
'''~'''&nbsp;&nbsp;&nbsp;&nbsp; 1x Jetpack / 1x Low grav / 1x Fast walk / 1x Laser Sight<br>
F8 2x Rope *, Bungee, Parachute, 2x Teleport<br>
+
'''F8'''&nbsp;&nbsp; 2x Rope * / Bungee / Parachute / 2x Teleport<br>
  
 
=== Dedicated rows ===
 
=== Dedicated rows ===
  
F1 Bazooka, 1x Homing Missile<br>
+
'''F1 '''&nbsp;&nbsp; Bazooka / 1x Homing Missile<br>
F2 Grenade, 1x Axe ***** (75%)<br>
+
'''F2 '''&nbsp;&nbsp; Grenade / 1x Axe ***** (75%)<br>
F3 Shotgun, 1x Bow *****<br>
+
'''F3 '''&nbsp;&nbsp; Shotgun / 1x Bow *****<br>
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod<br>
+
'''F4 '''&nbsp;&nbsp; Firepunch / Dragonball / 1x Kamikaze / 1x Prod<br>
F5 Mine, Mole Bomb *****<br>
+
'''F5 '''&nbsp;&nbsp; Mine / Mole Bomb *****<br>
F6 Air Strike *, 1x Napalm Strike *<br>
+
'''F6 '''&nbsp;&nbsp; Air Strike * / 1x Napalm Strike *<br>
F7 Blowtorch *****, Drill *****, 1x Girder(/pack)<br>
+
'''F7 '''&nbsp;&nbsp; Blowtorch ***** / Drill ***** / 1x Girder(pack?)<br>
F9 Flamethrower **<br>
+
'''F9 '''&nbsp;&nbsp; Flamethrower **<br>
F10 Petrol Bomb, 1x Skunk<br>
+
'''F10'''&nbsp; Petrol Bomb / 1x Skunk<br>
F11 Old Woman *<br>
+
'''F11'''&nbsp; Old Woman *<br>
F12 Select Worm, 1x Freeze<br>
+
'''F12'''&nbsp; Select Worm / 1x Freeze<br>
  
 
== Rules ==
 
== Rules ==
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**[[Skip Go]] is also allowed to be used by any worm.
 
**[[Skip Go]] is also allowed to be used by any worm.
 
**If you accidentally end up using a weapon your worm is not allowed to use, say "[[Etiquette#|sorry]]", and consider [[Skip Go|skipping go]] the next turn if your opponent is still not satisfied.
 
**If you accidentally end up using a weapon your worm is not allowed to use, say "[[Etiquette#|sorry]]", and consider [[Skip Go|skipping go]] the next turn if your opponent is still not satisfied.
 +
 +
*'''Duplicate names are allowed. Maximum of 2 worms per Fkey across team.'''
 +
**F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not<br>
 +
**Tip: when editing your team, append a space after the name to bypass built-in dupe check.
  
 
*'''[[Ninja Rope#Rope Knocking|Rope (and Bungee) knocking]] is allowed.'''
 
*'''[[Ninja Rope#Rope Knocking|Rope (and Bungee) knocking]] is allowed.'''
  
=== Duplicates ===
+
*'''Multiple Rounds and Banning
<br>
+
**When playing Bo3 or Bo5, the loser of each round may ban an Fkey. Winner swaps out offending worm(s), if any, with a different valid key; '''neither can switch roster beyond that'''. Bans last the rest of match.
Maximum of 2 worms per Fkey across team<br>
+
**e.g. Winner's team (F1 F2 F3 F4 F9 F9), Loser bans ''''F9''''. Winner swaps for (F1 F2 F3 '''F3''' F4 '''F10''')
(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)<br>
+
**Banning is completely optional.
 
+
=== Bo3 optional ===
+
<br>
+
Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)<br>
+
(Bans last until end of match)<br>
+
  
 
== History ==
 
== History ==
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Objective was making hybridization of [[Walk for Weapons]]'s concept, [[Team17_(scheme)|Team17]]'s positioning, and [[Hysteria]]'s row simplicity.
 
Objective was making hybridization of [[Walk for Weapons]]'s concept, [[Team17_(scheme)|Team17]]'s positioning, and [[Hysteria]]'s row simplicity.
  
{{todo|Finish formatting|More detail about naming/bans|Add description, strategy (F12/random turn order synergy)|Add relationship to [[Alt-F4]]}}
+
=== Similar ideas ===
 +
The idea of the worms being specialized in determined weapons/F-keys already existed as a [[WWP]] [[Wormpot]] called "Specialist Worm mode", as a 2009 scheme called "[[Special War]]" [https://www.wmdb.org/9761 released] by [[User:Zed|Zed]], as a [[PX]] scheme [http://px.worms2d.info/forum/viewtopic.php?f=12&t=1992&hilit=specialists released] in 2011 by [[Warehouse of Scheme Creations|WoSC]] community (posted by [[User:DumbBongChow|DumbBongChow]]) called "Specialists", as a 2016 scheme [https://www.tus-wa.com/schemes/scheme-2220/ released] by [[User:STRGRN|STRGRN]] called "[[Specialists]]" too and as a scheme [https://www.tus-wa.com/schemes/scheme-2779/ released] on 2nd April 2019 by [[User:Kradie|Kradie]] called "[[Lucky Strike]]". In 2020 [[User:KoreanRedDragon|KRD]] released [[Alt-F4]].
 +
 
 +
{{todo|Finish formatting|More detail about naming/bans|Add description, strategy (F12/random turn order synergy)|Add relationship to Alt-F4}}

Revision as of 05:18, 7 May 2021

(Up to Scheme ideas)
Click to watch (W:A + Beta Update required) W:A replay: Fkey Strike 2v2 match:
Auto + KRD (Blue) vs goom + Deadcode (Red) '36:53'
Download · Info
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual island
Worms
6 per team (1v1)
3 or 4 per team (2v2)
Pick wisely!

Fkey Strike is a class-based scheme where worms are limited to using only weapons from the Function Key (F1 - F12) row that they are named after, plus F8 and ` Utilities.

Description

Scheme options

HP 150
Turn order Random
Turn time 30 sec
Retreat time 3 ground / 5 air
Hotseat 10 sec
Sudden Death 15 min, classic (1HP), no water rise
Objects 8 mines+oil (3 sec, no duds)

Crates

Weapon 3/10
Utility 2/10
All (normal) weapon crates contain Teleport

Weapons

Each worm has a dedicated row.


Weapons in this scheme
Util. Jetpackicon.png
x1
IconLowGravity.svg
x1
Fastwalkicon.png
x1
Lasersighticon.png
x1
F1 IconBazooka.svg
Homissileicon.png
x1
F2 IconGrenade.svg


Battleaxeicon.png
x1 ⋆5
F3 Shotgunicon.png


Longbowicon.png
x1 ⋆5
F4 Firepunchicon.png
Dragonballicon.png
Kamikazeicon.png
x1
Prodicon.png
x1
F5 Mineicon.png


Molebombicon.png
⋆5
F6 Airstrikeicon.png
⋆1
Napalmstrikeicon.png
x1 ⋆1
F7 Blowtorchicon.png
⋆5
Drillicon.png
⋆5
Girdericon.png
x1
F8 Ninjaropeicon.png
x2 ⋆1
Bungeeicon.png
Parachuteicon.png
Teleporticon.png
x2
F10 Petrolbombicon.png
Skunkicon.png
x1
F11 Oldwomanicon.png
⋆1
F12 Skipgoicon.png Surrendericon.png Selectwormicon.png
| Freezeicon.png
x1
Weapons are unlimited in number,
and have a power setting of 3,
unless otherwise noted
Each worm has a dedicated row
(F8 and `Util usable by all)

Arsenal was designed so that (within reason) each row has 1 primary (inf ammo) and 1 secondary (x1 ammo) to spend.

Power is default (***) unless specified otherwise

Any worm may use

~     1x Jetpack / 1x Low grav / 1x Fast walk / 1x Laser Sight
F8   2x Rope * / Bungee / Parachute / 2x Teleport

Dedicated rows

F1    Bazooka / 1x Homing Missile
F2    Grenade / 1x Axe ***** (75%)
F3    Shotgun / 1x Bow *****
F4    Firepunch / Dragonball / 1x Kamikaze / 1x Prod
F5    Mine / Mole Bomb *****
F6    Air Strike * / 1x Napalm Strike *
F7    Blowtorch ***** / Drill ***** / 1x Girder(pack?)
F9    Flamethrower **
F10  Petrol Bomb / 1x Skunk
F11  Old Woman *
F12  Select Worm / 1x Freeze

Rules

  • Each worm is only allowed to use weapons from the weapon panel row it is named after + anything from the F8 row + any utility
    • Skip Go is also allowed to be used by any worm.
    • If you accidentally end up using a weapon your worm is not allowed to use, say "sorry", and consider skipping go the next turn if your opponent is still not satisfied.
  • Duplicate names are allowed. Maximum of 2 worms per Fkey across team.
    • F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not
    • Tip: when editing your team, append a space after the name to bypass built-in dupe check.
  • Multiple Rounds and Banning
    • When playing Bo3 or Bo5, the loser of each round may ban an Fkey. Winner swaps out offending worm(s), if any, with a different valid key; neither can switch roster beyond that. Bans last the rest of match.
    • e.g. Winner's team (F1 F2 F3 F4 F9 F9), Loser bans 'F9'. Winner swaps for (F1 F2 F3 F3 F4 F10)
    • Banning is completely optional.

History

Created by Goom April 2019, with much help from Auto, GreeN, KRD, Schaf, Deadcode, and others.
Objective was making hybridization of Walk for Weapons's concept, Team17's positioning, and Hysteria's row simplicity.

Similar ideas

The idea of the worms being specialized in determined weapons/F-keys already existed as a WWP Wormpot called "Specialist Worm mode", as a 2009 scheme called "Special War" released by Zed, as a PX scheme released in 2011 by WoSC community (posted by DumbBongChow) called "Specialists", as a 2016 scheme released by STRGRN called "Specialists" too and as a scheme released on 2nd April 2019 by Kradie called "Lucky Strike". In 2020 KRD released Alt-F4.


This article has a to-do list:
  • Finish formatting
  • More detail about naming/bans
  • Add description, strategy (F12/random turn order synergy)
  • Add relationship to Alt-F4
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