Difference between revisions of "Fkey Strike"

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m (parent article (although it's not actually listed there yet). big re-write needed)
m (test)
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[Crate rate]
 
[Crate rate]
 +
 
Weapon 3/10
 
Weapon 3/10
 
Utility 2/10
 
Utility 2/10

Revision as of 10:57, 13 July 2020

(Up to Scheme ideas)

Fkey Strike - details and rules

latest version may be downloaded here: http://goom.k3.1azy.net/misc/Fkey%20Strike.wsc

[Worm count]

1v1 - 6 each

2v2 - 3 (or 4) each

[Duplicates]

Maximum of 2 worms per Fkey across team

(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)

[Bo3 optional]

Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)

(Bans last until end of match)

[Scheme options]

HP 150

Turn order Random

Turn time 30 sec

Retreat time 3 ground / 5 air

Hotseat 10 sec

Sudden Death 15 min, classic (1HP), no water rise

Objects 8 mines+oil (3 sec, no duds)

[Crate rate]

Weapon 3/10 Utility 2/10

[Weapons] 2020-04-28_01-11-20.png

Ammo is unlimited and Power is default (***) unless specified otherwise

All (normal) weapon crates contain Teleport

[Any worm may use:] ~ 1x Jetpack, 1x Low grav, 1x Fast walk

F8 2x Rope *, Bungee, Parachute, 2x Teleport

[Dedicated rows]

F1 Bazooka, 1x Homing Missile

F2 Grenade, 1x Axe ***** (75%)

F3 Shotgun, 1x Bow *****

F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod

F5 Mine, Mole Bomb *****

F6 Air Strike *, 1x Napalm Strike *

F7 Blowtorch *****, Drill *****, 1x Girder

F9 Flamethrower **

F10 Petrol Bomb, 1x Skunk

F11 Old Woman *

F12 Select Worm, 1x Freeze


[Testing]

F7 1x GIrder -> 1x Girderpack

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