File:Tube Trap.wsc

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Revision as of 10:57, 22 February 2012 by Richuk (Talk | contribs) (uploaded a new version of "File:Tube Trap.wsc": 2012 February 22nd (Wednesday) Ammo power has been adjusted to something more sensible. Lots more crates will fall, as they are meant to. It will be rare to not see a crate now. Utility, Ammo )

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Tube_Trap.wsc(file size: 297 bytes, MIME type: application/x-wa-scheme)

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Date/TimeThumbnailDimensionsUserComment
current10:57, 22 February 2012
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time12 seconds
Rope retreat time9 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability100%
Health crate energy32
Utility crate probability100%
Hazardous objects19 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy175
Turn time34 seconds
Round time8 minutes
Number of rounds3
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile00 turns5%
Mortar0★★★★0 turns5%
Grenade★★0 turns0%
Cluster bomb★★0 turns0%
Skunk00 turns5%
Petrol bomb00 turns5%
Banana bomb00 turns5%
Handgun★★★★0 turns0%
Shotgun0★★★★★0 turns5%
Uzi0★★★★★0 turns5%
Minigun00 turns5%
Longbow0★★★0 turns5%
Airstrike0★★★0 turns5%
Napalm strike0★★★0 turns5%
Mine★★★0 turns0%
Fire punch0★★0 turns5%
Dragonball0★★0 turns5%
Kamikaze0★★★★★0 turns5%
Prod★★★★★0 turns0%
Axe0★★0 turns5%
Blowtorch★★0 turns0%
Drill0★★★0 turns5%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite★★0 turns0%
Sheep00 turns5%
Baseball bat0 turns0%
(297 bytes)Richuk (Talk | contribs)2012 February 22nd (Wednesday) Ammo power has been adjusted to something more sensible. Lots more crates will fall, as they are meant to. It will be rare to not see a crate now. Utility, Ammo and health crates are all enabled
03:55, 10 January 2012No thumbnail (297 bytes)Richuk (Talk | contribs)Final Version: Fixed Slow Rope bug when people were hosting and had rubberworm or Project X loaded. Anyone can host now without bugs. Adjusted crate drops for more health to compensate for long falls in tubes. Tested and majority of people love the game
00:46, 23 November 2011No thumbnail (297 bytes)Richuk (Talk | contribs)You now get rare ammo and util crate drops. The worms initial health value is slightly reduced At Sudden death which is now 8 minutes, the water will rise slowly so the poor worms in the tubes will drown, as was originally meant to happen.
16:57, 29 August 2008
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time6 seconds
Rope retreat time6 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability100%
Health crate energy75
Utility crate probability0%
Hazardous objects14 × Mines
Mine delay3 seconds
Dud minesYes
Manual worm placementNo
Initial worm energy250
Turn time38 seconds
Round time10 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★★0 turns0%
Mine★★★0 turns0%
Prod0 turns0%
Blowtorch★★★0 turns0%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite★★0 turns0%
Super banana bomb0★★★0 turns5%
Mine Strike00 turns2%
(297 bytes)Run! (Talk | contribs)
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