Difference between revisions of "Elite"

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'''Elite''' is a scheme similar to [[Intermediate]], but with only 20 seconds turn time, fewer weapons and instant mines. Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon.
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'''Elite''' is a scheme similar to [[Intermediate]], but with only 20 seconds turn time, fewer weapons and instant mines.
  
In Elite players start off by teleporting their worms on the map. The goal is to destroy the opponents with the given weapons and the chosen super weapon. Characteristic of the scheme is that the Ninja Rope cannot be shot lower than 45 degrees. When the round time expires, the water level begins to rise rapidly.
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Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon.
  
== Rules ==
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Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand. Also, many players don't allow [[Ninja Rope#Rope Knocking|Rope Knocks]] (Bungee Knocks do not count).
* No [[Ninja Rope#Rope Knocking|rope knocking]] (includes [[Bungee]]).
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== History ==
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Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand. Also, many players don't allow [[Ninja Rope#Rope Knocking|Rope Knocks]].
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== External links ==
 
== External links ==

Latest revision as of 16:00, 1 June 2015

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of an Elite game with Dario,
Mablak, c27de and JabbaH; taken from Worm Olympics
Download · Info
Game setup
Scheme
Elite:
Download
View scheme settings
Map
Any randomly-generated open map, though caverns can also be used
Worms
4 per person 1v1
2 per person 2v2
This article is about the Elite scheme. For the last Deathmatch rank, see Deathmatch#Elite.


Elite is a scheme similar to Intermediate, but with only 20 seconds turn time, fewer weapons and instant mines.

Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon.

Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand. Also, many players don't allow Rope Knocks (Bungee Knocks do not count).

External links


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