Difference between revisions of "Earthquake"

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{{ParentArticle|[[Game logic]], [[Wormpot]]}}
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{{ParentArticle|[[Weapons]], [[Wormpot]]}}
{{Weapon|[[Image:Quakeicon.png]]|Earthquake
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{{Weapon|[[Image:Quakeicon.png|56px]]|Earthquake
|Seismic event
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|Seismic Event, SUPER WEAPON
 
|F2 (x5)
 
|F2 (x5)
|The land shakes
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|Terrain vibrates, moving worms and objects around
|WA, WWP}}Earthquake is one of the real world events that is featured in Worms.
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|WA, WWP}}
  
When Earthquake is activated, the land shakes. This usually results in worms falling to lower parts of the terrain or into the water.{{wkb-stub}}
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The Earthquake is a global weapon that shakes the entire terrain when activated. Worms, mines, barrels and crates will bounce around, falling down slopes and over edges.
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There is a [[Wormpot]] mode that will automatically trigger an Earthquake after every turn, and it can also occur after certain turns during missions.
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==Tactics==
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* The Earthquake is the only weapon that can move [[Freeze|frozen]] worms sideways.
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* As the earthquake affects all objects on the map, it can harm worms all over the map by causing fall damage, moving mines into worms, or even knocking worms into the water. It can also move worms out from under cover into a more exposed location.
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== Criticisms, Problems and Weaknesses==
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* As the Earthquake affects the entire map, your own team is at risk, so make sure they are well hidden before you use it.
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* The Earthquake is a [[Super Weapons|super weapon]], and so its chance of appearing in a crate follows the same rules as [[Crate_Probability#Super_Weapons |other super weapons]].
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== External links ==
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{{Wormopaedia|Earthquake|Earthquake}}
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{{Weapons}}

Revision as of 18:30, 5 January 2017

(Up to Weapons, Wormpot)
Quakeicon.png Earthquake
Type: Seismic Event, SUPER WEAPON
Keyboard selection: F2 (x5)
Standard effects: Terrain vibrates, moving worms and objects around
Present in: WA, WWP

The Earthquake is a global weapon that shakes the entire terrain when activated. Worms, mines, barrels and crates will bounce around, falling down slopes and over edges.

There is a Wormpot mode that will automatically trigger an Earthquake after every turn, and it can also occur after certain turns during missions.

Tactics

  • The Earthquake is the only weapon that can move frozen worms sideways.
  • As the earthquake affects all objects on the map, it can harm worms all over the map by causing fall damage, moving mines into worms, or even knocking worms into the water. It can also move worms out from under cover into a more exposed location.

Criticisms, Problems and Weaknesses

  • As the Earthquake affects the entire map, your own team is at risk, so make sure they are well hidden before you use it.
  • The Earthquake is a super weapon, and so its chance of appearing in a crate follows the same rules as other super weapons.

External links

Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
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