Difference between revisions of "Dynamite"

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m (Tricks and glitches)
m (Tricks and glitches)
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== Tricks and glitches ==
 
== Tricks and glitches ==
* [[Worms]] and [[WormsDC]] both have a glitch relating to [[Dynamite_retreat_can_be_altered_in_Action_Replay|Dynamite deployment and Action Replays]]. It is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by pressing Enter just before the Replay starts.
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* In [[Worms]] and [[WormsDC]] it is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by [[Dynamite_retreat_can_be_altered_in_Action_Replay|pressing Enter just before the Replay starts]].
* In the original Amiga version of [[Worms]], [[Dynamite will not explode while retreating worm is jumping|the Dynamite cannot detonate while the worm that deployed it is in mid-jump]]. If the Dynamite reaches the end of its fuse it will wait for the active worm to settle on the terrain before detonating.
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* In the original Amiga version of [[Worms]], [[Dynamite will not explode while retreating worm is jumping|the Dynamite cannot detonate while the worm that deployed it is in mid-jump]].
  
 
== External links ==
 
== External links ==

Revision as of 20:05, 11 April 2011

(Up to Weapons)
Dynamiteicon.png Dynamite
Type: Droppable explosive
Keyboard selection: F5 (x1)
Standard effects: 75hp injury (max.), Large circular crater
Present in: Worms, Worms DC, Worms 2, W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 ? hp 73 px
12 ? 97
1 ? 123
2 ? 135
3 ? 147
4 ? 161
5 ? 173
19 ? 185
14 ? 223
15 ? 299

The Dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.

Tricks and glitches

External links

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