Difference between revisions of "Dynamite"

From Worms Knowledge Base

Jump to: navigation, search
m
Line 7: Line 7:
 
|Worms, Worms DC, Worms 2, W:A, WWP}}
 
|Worms, Worms DC, Worms 2, W:A, WWP}}
  
{| class="infobox" cellspacing="2" style="width: 15em; font-size: 90%; text-align: left;"
+
{{Power|15em}}
! colspan="3" style="font-size: 150%; text-align: center" | Power settings
+
 
|-
 
|-
 
!Power
 
!Power
!Maximum
+
!Maximum<br/>injury
injury
+
!Crater<br/>diameter
!Crater
+
diameter
+
 
|-
 
|-
 
|11
 
|11
Line 55: Line 52:
 
|?
 
|?
 
|299
 
|299
|}
+
{{Power-end}}
  
 
The dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.
 
The dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.

Revision as of 13:37, 25 August 2009

(Up to Weapons)
Dynamiteicon.png Dynamite
Type: Droppable explosive
Keyboard selection: F5 (x1)
Standard effects: 75hp injury (max.), Large circular crater
Present in: Worms, Worms DC, Worms 2, W:A, WWP
Power settings
Power Maximum
injury
Crater
diameter
11 ? hp 73 px
12 ? 97
1 ? 123
2 ? 135
3 ? 147
4 ? 161
5 ? 173
19 ? 185
14 ? 223
15 ? 299

The dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.

External links

Personal tools