Difference between revisions of "Duel Wield/Akimbo Guns"

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(New page for Worms Unlimited, a utility idea.)
 
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Duel Wield/Akimbo Guns is a utility that allows a worm on the team to carry two of the same weapon, regardless of what it is. For example, if a worm is carrying a handgun, then activates the utility, the worm will bring out a second handgun that he can fire. It would be a good idea to not make this utility common. If this idea were to be fully followed through you could for example throw two Holy Hand Grenades, which if done could potentially wipe out an entire fully healed team.
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Duel Wield/Akimbo Guns is a utility that allows a worm on the team to carry two of the same weapon, regardless of what it is. For example, if a worm is carrying a handgun, then activates the utility, the worm will bring out a second handgun that he can fire. It would be a good idea to not make this utility common. If this idea were to be fully followed through you could for example throw two [[Holy Hand Grenade|Holy Hand Grenades]], which if done could potentially wipe out an entire fully healed team.

Revision as of 21:02, 15 November 2021

Duel Wield/Akimbo Guns is a utility that allows a worm on the team to carry two of the same weapon, regardless of what it is. For example, if a worm is carrying a handgun, then activates the utility, the worm will bring out a second handgun that he can fire. It would be a good idea to not make this utility common. If this idea were to be fully followed through you could for example throw two Holy Hand Grenades, which if done could potentially wipe out an entire fully healed team.

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