Difference between revisions of "Dolly Sheep"

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{{Game setup|file=Dolly Sheep.wsc|scheme=Dolly Sheep|map=Any map|worms=Any number}}
 
{{Game setup|file=Dolly Sheep.wsc|scheme=Dolly Sheep|map=Any map|worms=Any number}}
  
'''Dolly Sheep''' is a normal game that was influenced by the games [[Intermediate]] and [[Elite]]. The idea came from [[Worms World Party|WWP]]'s powered animals [[Wormpot]]s, that caused the scheme receive a Sheep (that in a tribute to [[w:Dolly (sheep)|Dolly]], gave the name of the scheme) with 25% more powerful blasts and an improved Skunk with a poison damage of 10. Since the luck of the scheme is reduced (without crates, neither dud mines) and another settings like instant mines and only flooding in the Sudden Death, the scheme became very similar to Elite, good for pro players. On the other hand, it is also similar to Intermediate, due to the [[Special Weapons|Team weapons]] and the big arsenal of weapons. The scheme has also settings that are different from it's two influences, like 130HP of initial health, 30 seconds of turn time and a Freeze. Better played with [[TestStuff]].  
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'''Dolly Sheep''' is a normal game that was influenced by the games [[Intermediate]] and [[Elite]]. The idea came from [[Worms World Party|WWP]]'s powered animals [[Wormpot]]s, that caused the scheme receive a Sheep (that in a tribute to [[w:Dolly (sheep)|Dolly]], gave the name of the scheme) with 25% more powerful blasts and an improved Skunk with a poison damage of 10. Since the luck of the scheme is reduced (without crates, neither dud mines) and another settings like instant mines and only flooding in the Sudden Death, the scheme became very similar to Elite, good for pro players. On the other hand, it is also similar to Intermediate, due to the [[Special Weapons|Team weapons]] and the big arsenal of weapons. The scheme has also settings that are different from its two influences, like 130HP of initial health, 30 seconds of turn time and a Freeze. Better played with [[TestStuff]].  
  
 
== History ==
 
== History ==
 
[[Buick]] (the player now joins [[WormNET]] with different nicknames) created and used to host a lot this scheme in WWP (usually as Normal 1vs1, or something like that) around ~2006 to 2009. When he migrated to [[Worms Armageddon]] he wanted to play this scheme, but was upset that it wasn't the same thing. [[User:FoxHound|FoxHound]] helped him to do a more trustworthy scheme version for WA, with non standard weapon powers. The scheme had no name, decided later by the author, until the publication of it on this wiki.
 
[[Buick]] (the player now joins [[WormNET]] with different nicknames) created and used to host a lot this scheme in WWP (usually as Normal 1vs1, or something like that) around ~2006 to 2009. When he migrated to [[Worms Armageddon]] he wanted to play this scheme, but was upset that it wasn't the same thing. [[User:FoxHound|FoxHound]] helped him to do a more trustworthy scheme version for WA, with non standard weapon powers. The scheme had no name, decided later by the author, until the publication of it on this wiki.

Latest revision as of 21:41, 26 September 2022

Click to watch (W:A + Beta Update required) W:A replay: A Dolly Sheep match
with FoxHound, Buick and Mono
Download · Info
Game setup
Scheme
Dolly Sheep:
Download
View scheme settings
Map
Any map
Worms
Any number

Dolly Sheep is a normal game that was influenced by the games Intermediate and Elite. The idea came from WWP's powered animals Wormpots, that caused the scheme receive a Sheep (that in a tribute to Dolly, gave the name of the scheme) with 25% more powerful blasts and an improved Skunk with a poison damage of 10. Since the luck of the scheme is reduced (without crates, neither dud mines) and another settings like instant mines and only flooding in the Sudden Death, the scheme became very similar to Elite, good for pro players. On the other hand, it is also similar to Intermediate, due to the Team weapons and the big arsenal of weapons. The scheme has also settings that are different from its two influences, like 130HP of initial health, 30 seconds of turn time and a Freeze. Better played with TestStuff.

History

Buick (the player now joins WormNET with different nicknames) created and used to host a lot this scheme in WWP (usually as Normal 1vs1, or something like that) around ~2006 to 2009. When he migrated to Worms Armageddon he wanted to play this scheme, but was upset that it wasn't the same thing. FoxHound helped him to do a more trustworthy scheme version for WA, with non standard weapon powers. The scheme had no name, decided later by the author, until the publication of it on this wiki.

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