Damage dealt disappears too quickly when an RTG board is emulated
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Revision as of 06:57, 1 July 2018 by Squirminator2k (Talk | contribs) (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} When emulating an Amiga with a Real Time Graphics board such as a Zorro III, the damage dealt appears on the scre...")
When emulating an Amiga with a Real Time Graphics board such as a Zorro III, the damage dealt appears on the screen for a fraction of the time it appears on an unaccelerated Amiga. This can make it difficult to see how much damage was dealt by an attack.
TODO: Find out if this is also true on a real A1200 with an RTG board.