Damage dealt disappears too quickly when an RTG board is emulated

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When emulating an Amiga with a Real Time Graphics board such as a Zorro III, the damage dealt appears on the screen for a fraction of the time it appears on an unaccelerated Amiga. This can make it difficult to see how much damage was dealt by an attack.

TODO: Find out if this is also true on a real A1200 with an RTG board.

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