Difference between revisions of "Damage dealt disappears too quickly when an RTG board is emulated"
From Worms Knowledge Base
(Created page with "{{ParentArticle|Tricks and glitches (first generation)}} When emulating an Amiga with a Real Time Graphics board such as a Zorro III, the damage dealt appears on the scre...") |
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When emulating an Amiga with a Real Time Graphics board such as a Zorro III, the damage dealt appears on the screen for a fraction of the time it appears on an unaccelerated Amiga. This can make it difficult to see how much damage was dealt by an attack. | When emulating an Amiga with a Real Time Graphics board such as a Zorro III, the damage dealt appears on the screen for a fraction of the time it appears on an unaccelerated Amiga. This can make it difficult to see how much damage was dealt by an attack. | ||
− | + | This glitch does not occur on a real Amiga with an RTG board. |
Latest revision as of 21:47, 2 July 2018
When emulating an Amiga with a Real Time Graphics board such as a Zorro III, the damage dealt appears on the screen for a fraction of the time it appears on an unaccelerated Amiga. This can make it difficult to see how much damage was dealt by an attack.
This glitch does not occur on a real Amiga with an RTG board.