Difference between revisions of "Custom team grave"

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* is 8 bits per pixel (256 colours)
 
* is 8 bits per pixel (256 colours)
  
When making a grave, keep in mind that the all black (0,0,0) pixels will be transparent during gameplay.
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The first colour in the palette must be all black (0 red, 0 green, 0 blue; 24-bit hexadecimal colour code: #000000) to allow transparency during gameplay.  Keep in mind that all black pixels will be transparent, to avoid transparent eye pupils or other intentionally-black marks.
  
If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct.
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If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct.
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== See also ==
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* [[Team file#Animated graves|Animated graves]]

Latest revision as of 00:47, 18 September 2015

(Up to File formats)

Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that team dies by losing all of its health. The games come with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %installpath%\User\Graves directory. These custom bitmaps must have the following attributes to appear in the custom graves list within WA's/WWP's team editor screen:

  • is a Windows bitmap file
  • is 24 by 32 pixels
  • is 8 bits per pixel (256 colours)

The first colour in the palette must be all black (0 red, 0 green, 0 blue; 24-bit hexadecimal colour code: #000000) to allow transparency during gameplay. Keep in mind that all black pixels will be transparent, to avoid transparent eye pupils or other intentionally-black marks.

If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct.

See also

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