Difference between revisions of "Clusters through wall"

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(restructure, explanation, removal of incorrect way to reproduce, and minor spelling error fixes)
 
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{{ReplayBox2|Clusters through wall glitch.WAgame|Demonstration|screenshot=Clusters through wall.gif}}
 
{{ReplayBox2|Clusters through wall glitch.WAgame|Demonstration|screenshot=Clusters through wall.gif}}
  
Clusters from all clustered weapons can pass through thin walls after the explosion of the main "mother" weapon: [[Cluster Bomb]], [[Salvation Army]], [[Priceless Ming Vase]], [[Banana Bomb]], [[Super Banana Bomb]] and even [[Mortar]]. The easier weapon to do this glitch is the Super Banana Bomb since it can be thrown and detonated by pressing space, apart from that the clusters do not explode automatically, being easy to see them "crossing" the wall. Another easy way to do this glitch with all clustered weapons is using [[RubberWorm]] zero gravity feature (usually accompained by some air viscosity applied to worms) on very thin indestructable TTRR maps.
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Clusters from clustered weapons can spawn past indestructible thin walls if detonated nearby. This affects: [[Cluster Bomb]], [[Salvation Army]], [[Priceless Ming Vase]], [[Banana Bomb]], [[Super Banana Bomb]], and [[Mortar]].
  
A guess of what happens: the clusters spawn a few pixels above the "mother" weapon. Maybe this was intentionally done (a workaround) to avoid common absurd damages in gameplay.
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A relatively easy way to reproduce this is with a Super Banana Bomb, since it can be detonated manually near a thin ceiling.
  
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This happens because:
{{todo|add more details and explanation of the phenomenon}}
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* Each cluster's collision mask is 7 pixels by 5 pixels.
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* The initial cluster velocity per frame is significantly more than 5 pixels.
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* Each cluster spawns away from the cluster-spawning position of the parent object at a distance equivalent to 1 frame worth of velocity.
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* Collision is not checked between the cluster-spawning position of the parent object and the initial spawn position of the cluster.
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Therefore, the parent object creates clusters which appear beyond the nearby indestructible thin wall.  The exact number of pixels skipped depends on the initial velocity of the clusters and the proximity that the parent object had to the wall.

Latest revision as of 08:31, 4 October 2020

Demonstration
  W:A replay
Demonstration
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Clusters from clustered weapons can spawn past indestructible thin walls if detonated nearby. This affects: Cluster Bomb, Salvation Army, Priceless Ming Vase, Banana Bomb, Super Banana Bomb, and Mortar.

A relatively easy way to reproduce this is with a Super Banana Bomb, since it can be detonated manually near a thin ceiling.

This happens because:

  • Each cluster's collision mask is 7 pixels by 5 pixels.
  • The initial cluster velocity per frame is significantly more than 5 pixels.
  • Each cluster spawns away from the cluster-spawning position of the parent object at a distance equivalent to 1 frame worth of velocity.
  • Collision is not checked between the cluster-spawning position of the parent object and the initial spawn position of the cluster.

Therefore, the parent object creates clusters which appear beyond the nearby indestructible thin wall. The exact number of pixels skipped depends on the initial velocity of the clusters and the proximity that the parent object had to the wall.

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