Cheats (first generation)

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This is a list of all known cheats for Worms and Worms: The Director's Cut.

Worms

PC

To be completed

Amiga

Worms: The Director's Cut

Main Menu cheat codes

Type these cheat codes on the main menu. If successful, the screen with flash and a message will appear letting you know whether the cheat has been activated or deactivated. Spaces must be included when typing the codes.

Cheatcode Effect
ARTILLERY Artillery Mode. Worm positions are fixed and cannot move.
BETONG ASNA Replaces the "Worms" grenade on the main menu with the Concrete Donkey. Also activates the "GRAVITY" cheat. Typing again restores the grenade.
BOING Replaces the "Worms" grenade on the main menu with the red-and-white checked Amiga ball. Also activates the "GRAVITY" cheat. Typing again restores the grenade.
CHIPRAM Displays the amount of free Chip RAM.
CHORLTON AND THE WHEELIES Allows you to modify Ammo, Crate Frequency and Power settings for the three Secret Weapons - Mail Strike, Nuke and Concrete Donkey.
GRAVITY Toggles gravity on the main menu object. Activated by default when "BETONG ASNA" or "BOING" cheats are entered.
JAMIE AND HIS MAGIC TORCH Allows you to modify Ammo, Crate Frequency and Power settings for the Special Weapons.
KARTONG APA Enables Monkey Mode. Translates weapon names into Swedish and replaces Sheep-on-a-Rope with the identical "Kenny-på-ett-Rep" ("Kenny-on-a-Rope").
LITTLE FLUFFY SHEEP Destroying any weapons crate that cause a Sheep to be "Liberated", flinging it up in the air briefly before bringing it back down again where it will detonate on impact.
MAGICAL MYSTERY TOUR Worm names will not be displayed, leaving you with no idea if you're attacking friend or foe.
MAGNET The "Worms" grenade on the title screen will become magnetized to the mouse pointer.
MUSIC Toggles the main menu music on and off. This cheat is saved in Option Sets - see MUSIC cheat glitch
NUTTER All explosions in the game will have the strength of Dynamite. Identical to "Banzai Mode" on the PC version of Worms.
OMNIPOTENT BLUE WORM All Worms have infinite health and can walk on water. Note that worms will still die if they fall' into the water.
PESTILENCE When worms die they burst into flames instead of exploding, leaving no gravestone.
PONG Toggles the collision effect on the "Worms" grenade on the main menu.
RED BULL Worm jumping distance increased.
SUPA SHOPPA Weapon Crates are spawned during landscape generation instead of landmines.
TOTAL WORMAGE Replaces the WormsDC logo on the in-game GUI with the old "Total Wormage" logo, and changes some of the weapon names to their original pre-Worms names (e.g. Ninja Rope becomes "Batrope"). Also activates the "WEIRDED" cheat.
VERSION Displays the current version number of the game. This is displayed by default after the game loads successfully in v1.05.
WEIRDED Changes the palette values on the main menu.
AMIGA Displays the message "ROCK LOBSTER!"
ANDY Displays a message.
BEN HUTCHINGS Displays a message.
CHEAT Displays a message.
FISK Displays a message.
KILBURN Displays a message.
LA CIENDA HONDURAS Displays a message.
TBL Displays a message.
TONY Displays a message.


Landscape Generator cheat codes

Enter these on the Landscape Generator by right-clicking the mouse. Type the cheat, then press Enter to activate. Spaces must be included when typing the codes.

In addition to these codes, typing a specific landscape style (e.g. HELL, ARCTIC, FOREST) will generate levels of only that type.

Cheatcode Effect
1471 Re-generates the previous level.
ALL Will generate any type of landscape. Active by default.
CAVERN Only generate Cavern levels, with ceilings. All Air Strike weapons are disabled on these levels except for the Concrete Donkey. Can be combined with a terrain style to generate Cavern levels of a particular style, e.g. "HELL CAVERN", "ARTIC CAVERN" (due to the character limit "GRAVEYARD CAVERN" cannot be typed).
CUSTOM Randomly selects a custom level. Left-clicking the mouse will pick another random one.
GRAFFITI Randomly selects a saved Graffiti level. Left-clicking the mouse will pick another random one.
HIGH Generates maps with a much higher than usual water level.
LOW Generates maps with the standard water level.
MEDIUM Generates maps with a slightly higher than usual water level.
WEIRDED Hollow landscapes.
632 800-999 Where the 800-999 is any number between 800 and 999, e.g. 632 876. This generates a series of weird and wonderful levels.
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