Difference between revisions of "Bite"

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m (Hang on, everything in Worms Unlimited is category based. Maybe they don't need the ParentArticle Template. Should I bother continuing?)
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{{ParentArticle|[[Weapons (Worms Unlimited)]]}}
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A zero-range attack. Your worm takes a bite out of the opponent, inflicting damage and 'stealing' a portion of the enemy worm's health, either a percentage or fixed amount, and adding it to your own health level.
 
A zero-range attack. Your worm takes a bite out of the opponent, inflicting damage and 'stealing' a portion of the enemy worm's health, either a percentage or fixed amount, and adding it to your own health level.
  
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Aesthetically, this weapon is not particularly impressive. No real window for sound effects, or even a moderately special animation. But 'stealing' health is a concept unheard of in Worms so far, and a weapon that does just that could make a welcome addition to the game's variety. Otherwise, the weapon is nothing special, as it does not move the worm or damage the terrain. All it does it manipulate health values.
 
Aesthetically, this weapon is not particularly impressive. No real window for sound effects, or even a moderately special animation. But 'stealing' health is a concept unheard of in Worms so far, and a weapon that does just that could make a welcome addition to the game's variety. Otherwise, the weapon is nothing special, as it does not move the worm or damage the terrain. All it does it manipulate health values.
 
[[Category:Hypothetical weapons]]
 

Latest revision as of 19:10, 15 October 2007

A zero-range attack. Your worm takes a bite out of the opponent, inflicting damage and 'stealing' a portion of the enemy worm's health, either a percentage or fixed amount, and adding it to your own health level.

Programming this should be simple. Just a case of subtraction and addition.

This weapon is very simple and easy to execute with no real strategy other than "Shall I do this or shall I do something more worthwhile", so only a small amount of health should be stolen to prevent unnecessary abuse of this weapon.

Aesthetically, this weapon is not particularly impressive. No real window for sound effects, or even a moderately special animation. But 'stealing' health is a concept unheard of in Worms so far, and a weapon that does just that could make a welcome addition to the game's variety. Otherwise, the weapon is nothing special, as it does not move the worm or damage the terrain. All it does it manipulate health values.

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