Automatically selected weapons

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Some weapons are automatically selected at the beginning of a player's turn or when activating the jetpack, parachute or bungee.

Start of turn

At the beginning of a worm's first turn, the bazooka will be automatically selected. Otherwise, the selected weapon will be the weapon that was last used by that worm. If the bazooka or the previously used weapon is not available, another weapon will be selected. The weapons are ordered in a hierarchy that determines which weapon will be selected.

Examples:

  • if the bazooka is not available, then the mortar will be selected
  • if a shotgun was used last turn, but is no longer available, then the selected weapon for that worm will be the highest available weapon on the hierarchy
  • if none of the weapons on the hierarchy are available, no weapon will be selected

The full hierarchy is:

  1. Bazooka
  2. Mortar
  3. Grenade
  4. Cluster bomb
  5. Axe
  6. Shotgun
  7. Handgun
  8. Uzi
  9. Longbow
  10. Firepunch
  11. Blowtorch
  12. Drill
  13. Rope
  14. Flamethrower
  15. Petrol Bomb

Note that most weapons are not listed. It is not clear why the list only includes these weapons, or why they are ordered as they are.


On bungee, parachute or jetpack

When the bungee, parachute or jetpack is activated, a weapon will be selected automatically and displayed next to the worm. The weapon chosen for this is determined by the following hierarchy:

  1. Supersheep
  2. Mole
  3. Dynamite
  4. Mine
  5. Sheep
  6. Salvation Army
  7. Skunk
  8. Vase
  9. Cow
  10. Old Woman
  11. Bazooka
  12. Mortar
  13. Grenade
  14. Cluster bomb
  15. Axe
  16. Shotgun
  17. Handgun
  18. Uzi
  19. Longbow
  20. Firepunch
  21. Blowtorch
  22. Drill

This auto-selection is presumably to make it easier for the player to drop a weapon from the bungee, parachute or jetpack, but it is not clear why other droppable weapons such as the Banana Bomb are not on the list, and it does not explain why weapons such as the Blowtorch or Axe - which cannot be dropped - are listed.

Worms / WormsDC notes

  • Worms and WormsDC do not have a weapons hierachy and the Bazooka is the default weapon even if none are available in the inventory.
  • If a worm uses a Mine then it will be wielding the Bazooka at the start of its next turn.
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