Difference between revisions of "Aerial"

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{{Game setup|file=Aerial.wsc|scheme=Aerial|map=Any open island map|worms=4 per team}}
 
{{Game setup|file=Aerial.wsc|scheme=Aerial|map=Any open island map|worms=4 per team}}
  
Similar to [[Hysteria]], '''Aerial''' is a game played on random generated island maps, with no rules and a very short turn time. The main difference with Hysteria is that Aerial has 3 seconds of turn time rather than one. [[Jet Pack]] use is also significantly more encouraged in this scheme, as it allows greater mobility both during the 3 seconds of turn time (which allows much more mobility before attacking than in Hysteria) and during the retreat time than when attacking from the ground.
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'''Aerial''' is a scheme played with only 3 seconds of turn time.
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It is similar to [[Hysteria]], which has just 1 second of turn time, and its creation was only possible after a Beta update allowed much more flexible turn times. Like Hysteria, it features considerable use of the [[Jet Pack]], which is infinite in number and provides the main transport method around the map. Beyond the extremely limited turn time and Jet Pack, however, very little is similar between the two schemes. Aerial provides a much wider selection of weapons, such as [[Girder]]s and [[Mortar]]s, since more time is available to make a selection. Whereas all weapon in Hysteria are unlimited (except the single [[Mad Cow]]), most weapons in Aerial are very limited in number, such as the [[Teleport]]. Sudden Death is switched off, and crates of all kinds have a chance of appearing.
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== Variations ==
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A Sudden Death variation of Aerial exists, which sets the round time to 60 seconds and flooding to medium.
  
 
== History ==
 
== History ==
  
Although this scheme can be considered a variation of [[Hysteria]], the description found in the [[TUS]] upload of the scheme by [[People/HereHeComes|HHC]] in 2010 mentions that Aerial was "based on the Playstation scheme 'Aerial', though thoroughly edited".
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The description found in the [[TUS]] upload of the scheme by [[People/HereHeComes|HHC]] in 2010 mentions that Aerial was "based on the Playstation scheme 'Aerial', though thoroughly edited". Worms Armageddon was released for the PlayStation in November 1999.
  
{{stub}}
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{{todo|Add scheme file for SD variation|Add strategies}}

Revision as of 19:59, 8 July 2020

(Up to Schemes or Hysteria)
Click to watch (W:A + Beta Update required) W:A replay: An example of
an Aerial match, with HHC
Download · Info
Game setup
Scheme
Aerial:
Download
View scheme settings
Map
Any open island map
Worms
4 per team

Aerial is a scheme played with only 3 seconds of turn time.

It is similar to Hysteria, which has just 1 second of turn time, and its creation was only possible after a Beta update allowed much more flexible turn times. Like Hysteria, it features considerable use of the Jet Pack, which is infinite in number and provides the main transport method around the map. Beyond the extremely limited turn time and Jet Pack, however, very little is similar between the two schemes. Aerial provides a much wider selection of weapons, such as Girders and Mortars, since more time is available to make a selection. Whereas all weapon in Hysteria are unlimited (except the single Mad Cow), most weapons in Aerial are very limited in number, such as the Teleport. Sudden Death is switched off, and crates of all kinds have a chance of appearing.

Variations

A Sudden Death variation of Aerial exists, which sets the round time to 60 seconds and flooding to medium.

History

The description found in the TUS upload of the scheme by HHC in 2010 mentions that Aerial was "based on the Playstation scheme 'Aerial', though thoroughly edited". Worms Armageddon was released for the PlayStation in November 1999.


This article has a to-do list:
  • Add scheme file for SD variation
  • Add strategies
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