Difference between revisions of "Aerial"

From Worms Knowledge Base

Jump to: navigation, search
m (Removed "you" references; rewording.)
(History: details about the original Aerial scheme.)
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{ParentArticle|[[Schemes]] or [[Hysteria]]}}
 
{{ParentArticle|[[Schemes]] or [[Hysteria]]}}
 +
[[Image:Aerial icon.png|left]]
 
{{ReplayBox|Aerial.WAgame|An example of| an Aerial match, with HHC}}
 
{{ReplayBox|Aerial.WAgame|An example of| an Aerial match, with HHC}}
 
{{Game setup|file=Aerial.wsc|scheme=Aerial|map=Any open island map|worms=4 per team}}
 
{{Game setup|file=Aerial.wsc|scheme=Aerial|map=Any open island map|worms=4 per team}}
  
Based on [[Hysteria]], '''Aerial''' is a game played on random generated island maps, with no rules and a very short turn time. The main difference with Hysteria is that Aerial has 3 seconds of turn time rather than one. [[Jet Pack]] use is also significantly more encouraged in this scheme, as it allows greater mobility both during the 3 seconds of turn time (which allows much more mobility before attacking than in Hysteria) and during the retreat time than when attacking from the ground.
+
'''Aerial''' is a scheme played with only 3 seconds of turn time.
 +
 
 +
It is similar to [[Hysteria]], which has just 1 second of turn time, and its creation was only possible after a Beta update allowed much more flexible turn times. Like Hysteria, it features considerable use of the [[Jet Pack]], which is infinite in number and provides the main transport method around the map. Beyond the extremely limited turn time and Jet Pack, however, very little is similar between the two schemes. Aerial provides a much wider selection of weapons, such as [[Girder]]s and [[Mortar]]s, since more time is available to make a selection. Whereas all weapon in Hysteria are unlimited (except the single [[Mad Cow]]), most weapons in Aerial are very limited in number, such as the [[Teleport]]. Sudden Death is switched off, and crates of all kinds have a chance of appearing.
 +
 
 +
== Tips and Tactics ==
 +
* Experienced Aerial players dominate the art of attacking from jet pack, specially knowing how to deal with the [[Instant self-bounce/hit of a Ninja Rope weapon drop|Instant self-bounce/hit of a Jet Pack weapon drop]] phenomenon.
 +
 
 +
== Variations ==
 +
''Modifications with relatively small detail changes to the scheme.''
 +
=== Aerial SD ===
 +
A [[Sudden Death]] variation of Aerial was created and [https://www.tus-wa.com/schemes/scheme-2175/ uploaded] on [[TUS]] by [[User:Sensei|Sensei]] on 7th October 2016, which sets the round time to 60 seconds and flooding to medium. This variation was added to [[HostingBuddy]]'s [http://proxy.worms2d.info/data/schemes/schemes.xml schemes] on [https://www.tus-wa.com/forums/announcements/wormnet-service-updates-32666/msg277804/#msg277804 3rd January 2021].
  
 
== History ==
 
== History ==
 +
[[Image:Aerial WO icon.png|frame|left|WO icon]]
 +
The description found in the [[TUS]] upload of the scheme by [[People/HereHeComes|HHC]] in 2010 mentions that Aerial was "based on the PlayStation scheme 'Aerial', though thoroughly edited". ''Worms Armageddon'' was released for the PlayStation in November 1999. According to an [https://web.archive.org/web/20010421070404/http://www.yoda.arachsys.com/worms/wa/psxschemes.cgi?aerial=y archive page of The Page of Light website], the PlayStation original Aerial scheme had 45 seconds of turn time, no Bazookas, X3 ropes and Infinite Grenade and Jet Pack.
 +
 +
=== Competitive events ===
  
Although this scheme can be considered a variation of [[Hysteria]], the description found in the [[TUS]] upload of the scheme by [[People/HereHeComes|HHC]] in 2010 mentions that Aerial was "based on the Playstation scheme 'Aerial', though thoroughly edited".
+
The scheme has featured consistently in competitions, featuring in most years of the [[Worm Olympics]] from [http://2012.wormolympics.com/results?scheme=47 2012] to when it ended in [http://2016.wormolympics.com/results?scheme=47 2016], and in [https://www.tus-wa.com/cups/search/!QUOTEaerial!QUOTE/ cups] and [https://www.tus-wa.com/tournaments/search/!QUOTEaerial!QUOTE/ tournaments] hosted on [[The Ultimate Site]] between 2012 and 2018.
  
{{stub}}
+
{{todo|Add scheme file for SD variation|Add strategies}}

Latest revision as of 09:36, 21 November 2023

(Up to Schemes or Hysteria)
Aerial icon.png
Click to watch (W:A + Beta Update required) W:A replay: An example of
an Aerial match, with HHC
Download · Info
Game setup
Scheme
Aerial:
Download
View scheme settings
Map
Any open island map
Worms
4 per team

Aerial is a scheme played with only 3 seconds of turn time.

It is similar to Hysteria, which has just 1 second of turn time, and its creation was only possible after a Beta update allowed much more flexible turn times. Like Hysteria, it features considerable use of the Jet Pack, which is infinite in number and provides the main transport method around the map. Beyond the extremely limited turn time and Jet Pack, however, very little is similar between the two schemes. Aerial provides a much wider selection of weapons, such as Girders and Mortars, since more time is available to make a selection. Whereas all weapon in Hysteria are unlimited (except the single Mad Cow), most weapons in Aerial are very limited in number, such as the Teleport. Sudden Death is switched off, and crates of all kinds have a chance of appearing.

Tips and Tactics

Variations

Modifications with relatively small detail changes to the scheme.

Aerial SD

A Sudden Death variation of Aerial was created and uploaded on TUS by Sensei on 7th October 2016, which sets the round time to 60 seconds and flooding to medium. This variation was added to HostingBuddy's schemes on 3rd January 2021.

History

WO icon

The description found in the TUS upload of the scheme by HHC in 2010 mentions that Aerial was "based on the PlayStation scheme 'Aerial', though thoroughly edited". Worms Armageddon was released for the PlayStation in November 1999. According to an archive page of The Page of Light website, the PlayStation original Aerial scheme had 45 seconds of turn time, no Bazookas, X3 ropes and Infinite Grenade and Jet Pack.

Competitive events

The scheme has featured consistently in competitions, featuring in most years of the Worm Olympics from 2012 to when it ended in 2016, and in cups and tournaments hosted on The Ultimate Site between 2012 and 2018.


This article has a to-do list:
  • Add scheme file for SD variation
  • Add strategies
Personal tools