Active sprites rendered one pixel to the right of actual location

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In WinUAE, the sprites for worms, projectiles, mines and in-motion gravestones are shifted to the right by one pixel, resulting in an inaccurate representation of the object's current location. Once the object has stopped moving or is no longer active, the sprite shifts back to its "real" location. This issue is still present as of WinUAE 4.0.0.

An extreme version of this glitch is also present in FS-UAE, a multi-platform Amiga emulator - the entire horizontal band of the display - terrain, mountain background and all - is shifted by one pixel to the right. This is also present in the GUI, suggesting the possibility that WinUAE is not accurately displaying the wind and weapon power levels.

This glitch also affects the brush in Graffiti mode.

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