Difference between revisions of ""Nowhere to worm!" error on maps with plenty of play space"

From Worms Knowledge Base

Jump to: navigation, search
Line 1: Line 1:
 
{{ParentArticle|[[Tricks and glitches (first generation)]]}}
 
{{ParentArticle|[[Tricks and glitches (first generation)]]}}
  
:''To do: Confirm whether this issue also occurs in the original Worms, and if it occurs on WormsDC v1.0.''
+
:''To do: Confirm whether this issue occurs on WormsDC v1.0.''
  
When playing [[WormsDC]] in emulation the error message "Nowhere to worm!" appears on the terrain generator much more often than it would on a genuine Amiga, and there is evidence to suggest that this message is being generated erroneously.
+
On the Amiga version of Worms and WormsDC, the terrain generator must render a level in full before it decides whether or not there is sufficient terrain space for terrain objects, landmines, and the worms themselves. If it determines that there is not enough space for these things then it will reject the terrain and generate a new one.
  
WormsDC will throw up this error message even if there is plenty of space on a map to play. This has been verified in v1.05, we are yet to verify if it occurs on an unpatched retail copy of the game.
+
When playing [[WormsDC]] on an emulated Amiga this error message can and often does appear on maps with plenty of available space to play. If this occurs with a [[colour map (first generation)|custom map]] or [[monochrome map (first generation)|saved graffiti map]] the best option is to re-load the map until the message does not display.
  
 
+
This has been verified in v1.05, we are yet to verify if it occurs on an unpatched retail copy of the game.
== Explaining the "Nowhere to worm!" message ==
+
 
+
On the Amiga version of Worms and WormsDC, the terrain generator must render a level in full before it decides whether or not there is sufficient terrain space for terrain objects, landmines, and the worms themselves. If it determines that there is not enough space for these things then it will reject the terrain and generate a new one. This can also happen with [[Colour map (first generation)|colour maps]] and [[Monochrome map (first generation)|Graffiti maps]].
+

Revision as of 03:08, 11 April 2011

To do: Confirm whether this issue occurs on WormsDC v1.0.

On the Amiga version of Worms and WormsDC, the terrain generator must render a level in full before it decides whether or not there is sufficient terrain space for terrain objects, landmines, and the worms themselves. If it determines that there is not enough space for these things then it will reject the terrain and generate a new one.

When playing WormsDC on an emulated Amiga this error message can and often does appear on maps with plenty of available space to play. If this occurs with a custom map or saved graffiti map the best option is to re-load the map until the message does not display.

This has been verified in v1.05, we are yet to verify if it occurs on an unpatched retail copy of the game.

Personal tools