Worms named "Jesus" can walk on water
From Worms Knowledge Base
in Worms and WormsDC on the Amiga, naming a worm "JESUS" allows that worm to walk, jump and land on water during its turn. It will not prevent the worm from drowning should it be knocked or fall into the water.
Practical applications
- Leaving Jesus out in the open may appear to be a huge risk, however opponents may have difficulty picking him off, and as the surface of the water is not considered terrain, missing Jesus will just result in that ammunition being fired directly into the drink.
- Because the Amiga versions of Worms does not allow the same worm name to be used across multiple teams, only one worm can be named Jesus in the entire game. This provides that team with a huge tactical advantage.
- To prevent someone from doing this in WormsDC, you can create a dummy team with just one worm on the roster named Jesus. So long as this team is present in the TWTEAMS drawer, no one else will be able to give this name to one of their worms.
Trivia
- If God Mode is turned on via the "OMNIPOTENT BLUE WORM" cheat code in WormsDC, all worms in-play receive this ability, along with infinite health.
- This trick went undiscovered for 23 years before Worms creator Andy Davidson shared it with Squirminator2k during an IM conversation.
- Initially believed to be a trick exclusive to WormsDC, in 2023 Andy Davidson revealed the trick also worked on the original Worms for the Amiga and CD32, where it remained undiscovered for almost 30 years.