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  • If the sound emulation is disabled in [[WinUAE]], ''WormsDC'' will fail to complete it's To prevent this bug from occurring, set sound emulation to either "Enabled" or "Disabled, but emulated".
    892 bytes (148 words) - 16:56, 31 March 2012
  • ...corruption appears to occur after the lower-quality "2M" versions of some sound files are loaded instead of the higher-quality files.
    633 bytes (97 words) - 07:28, 18 May 2012
  • ...il an explosion sound effect is played. This results in some weird in-game sound issues: * If the move results in 2 or more kills triggering a replay, a small sound corruption will play during the fade-out and fade-in.
    1 KB (210 words) - 08:47, 29 November 2018

Page text matches

  • | The speed at which physics and sound effects occur, where the normal speed is 1.0.
    32 KB (4,569 words) - 21:39, 22 July 2024
  • ...team; a value out of range like 0 will apparently just produce a "coward" sound without doing anything. The extended information about this is provided by
    20 KB (3,054 words) - 23:16, 29 July 2020
  • ...to the worm with the highest number of home runs (when the baseball jingle sound effect plays) achieved through baseball bat use.
    5 KB (853 words) - 11:43, 27 February 2024
  • ...into the water infront of the terrain, with a sharp 'stick-against-stick' sound effect. Any worms struck by the boomerang could be propelled slightly in a
    3 KB (545 words) - 19:07, 15 October 2007
  • ...fit perfectly into the Worms series. With a cheesy "bowling alley strike" sound effect to accompany the 'fire-punch' contact between worm and Ball, and wor
    2 KB (431 words) - 19:09, 15 October 2007
  • Aesthetically, this weapon is not particularly impressive. No real window for sound effects, or even a moderately special animation. But 'stealing' health is a
    991 bytes (167 words) - 19:10, 15 October 2007
  • ...s for including explosive animals, and the more the merrier. A 'squawking' sound effect would go well with this weapon.
    803 bytes (137 words) - 19:11, 15 October 2007
  • ...ment. With a disc-like shape, a green abduction beam, and a haunting alien sound effect to complete the package, this weapon should make an effective additi
    2 KB (352 words) - 19:12, 15 October 2007
  • The maniacal laugh from the Scales of Justice would make a good sound effect.
    4 KB (717 words) - 23:10, 9 February 2010
  • ...ied animation would be welcome, and it could be accompanied by that 'blub' sound-effect you're most likely to associate with a blob of microscopic jelly fal
    2 KB (436 words) - 11:31, 20 January 2015
  • :*Sound Bank Editor
    3 KB (403 words) - 16:42, 2 May 2022
  • :*Sound Bank Editor
    2 KB (293 words) - 15:03, 5 June 2010
  • *Sound Bank Editor
    4 KB (554 words) - 23:23, 19 March 2013
  • * Sound notifications.
    5 KB (743 words) - 09:59, 7 August 2020
  • | Choose the soundcard W:A should use for sound output.
    16 KB (2,364 words) - 21:12, 27 April 2024
  • | int || Sound= || Track number on disc of ambient audio track to play during mission. Val
    34 KB (5,351 words) - 23:31, 31 July 2024
  • The worms' "boing" sound can switched on/off typing in the in-game chat /boing (not in RubberWorm3x)
    16 KB (2,466 words) - 11:49, 12 May 2024
  • ** Holy Hand Grenade has a sound-effect reminiscent of the [[w:Messiah Part II#44|Hallelujah chorus]] from [
    4 KB (652 words) - 04:43, 8 July 2024
  • ...Drill activated may graze over a worm, touching it (and making a drilling sound) without doing any damage.
    1 KB (211 words) - 01:28, 23 December 2008
  • ...Effects_Reversed.reg''' - Disable, enable (default) and reverse the stereo sound effects. <span style="font-size:7pt"><span style="color:#808080">(introduce |Sound and Music
    34 KB (5,246 words) - 12:17, 24 October 2023

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