In v3.6.21.2, the in-game palette would not be restored after minimising in most circumstances.
On systems running Windows 9x/ME, W:A v3.6.21.2 would crash when a game was started. Due to this, the DirectDraw palette workaround will be disabled on those systems.
The following v3.6.21.2 fix was incomplete and is now fixed as intended: "When the volume was adjusted in the front end, and a game was started within the same session, the adjustment would be forgotten."