Wind

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Revision as of 18:50, 28 April 2008 by CyberShadow (Talk | contribs) (Wind logic moved to Wind: "logic" is redundant)

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(Up to Game logic)

The wind on any given turn is partially determined by the position of the active worm at the start of that turn. A worm which begins its turn on the far right of the map will more likely have a wind biased in the leftward direction, and vice versa.

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