Sheep Launcher
From Worms Knowledge Base
Sheep Launcher | |
---|---|
Type: | Animal |
Keyboard selection: | F1 (x5) |
Standard effects: | Big impact crater, Up to 75 HP damage |
Present in: | W:A, WWP |
The Sheep Launcher is used to let a sheep cross very large gaps or get to places that it couldn't otherwise get to. The sheep is fired like a Mortar because the launch power is fixed at maximum. When flying through the air, the sheep will not act like a standard Sheep, but will require a press of the spacebar to turn it into a standard sheep. Once it hits the landscape, it will turn into a standard sheep automatically. Turning the sheep into a standard one in mid-air will not change the flight path, and the only benefit of doing so is to allow the sheep to detonate in mid-air. In total, the weapon may require a maximum of 3 presses of the spacbar to get it to detonate, one to launch it, one to turn it into a regular sheep, and one to detonate it.
Tactics
- A sheep fired from the launcher can be fired a very long distance, over half of the size of a standard map. It is very useful for causing large damage to a far away or innacessable worm.
- As the sheep can be detonated in mid-air during the launch, it can be fired innacurately and detonated when flying close to an enemy.
- The sheep can be bounced off of walls, however, although it bounces correctly horizontally, it does not bounce correctly vertically (see below). A shep will not change direction during bouncing, so if fired left, it will walk left after landing.
- When fired from a Jetpack, Ninja Rope, Parachute or Bungee, the direction of release will be identical to the direction you are travelling in.
Criticisms, Problems and Weaknesses
- When a launched sheep bounces against a wall, the vertical speed will be reset to 0, meaning that it cannot be bounced in an upwards direction. Also, if a launched sheep touches the ceiling, then all of it's speed will be reset to 0, and as a result, it will fall straight downwards.