Mortar
From Worms Knowledge Base
Revision as of 12:26, 25 June 2007 by Run! (Talk | contribs) (New page: {{ParentArticle|Game logic}} {{Weapon|Image:Mortaricon.png|Mortar |Projectile |F1 (x3) |Injury?, Very small circular craters}} {| class="infobox" cellspacing="2" style="width: 15e...)
(Up to Game logic)
Mortar | |
---|---|
Type: | Projectile |
Keyboard selection: | F1 (x3) |
Standard effects: | Injury?,
Very small circular craters |
Present in: | {{{6}}} |
Power settings | |
---|---|
Power | Injury (max.) |
11 | ?hp |
12 | ?hp |
1 | ?hp |
2 | ?hp |
3 | ?hp |
4 | ?hp |
5 | ?hp |
19 | ?hp |
14 | ?hp |
15 | ?hp |
The Mortar is fired like the Bazooka, except that the power applied to the shot is fixed. The Mortar follows projectile motion and explodes on impact, releasing a handful of cluster bomblets that also explode on impact.
Tactics
- When fired upwards at its steepest angle - which is not vertical - the Mortar will land a short distance away when it reaches the same altitude at which it was fired. This distance can be easily remembered, so this shot can be easily made with predictable results.
- When fired directly down into the ground, the clusters will explode simultaneously on the worm. This suicide move can achieve a lot of injury on an enemy if the enemy is caught up in the explosion.
Criticisms, Problems and Weaknesses
- The Mortar rarely achieves any significant damage by itself except in rare circumstances.