Wormpot
From Worms Knowledge Base
(Up to Game logic)
The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in Worms Armageddon.
Icon | Name | Description | Reels |
---|---|---|---|
File:PointsWeapons.gif | Points for weapons mode | Each team starts with the weapons they set on their team options for the Points for weapons mode. | 1 |
All crates contain sheep | If you blow up a crate, a sheep will jump out of it and blow up. | All | |
Super sheep = aqua sheep | All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). | All | |
Enable blood effects | The worms bleed (it's not as nasty as you think). | All | |
File:GodMode.gif | God Mode | All worms have infinite health, so they can only be killed by drowning. | 1 |
File:SuperHandtoHand.gif | High damage unarmed combat | Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). | All |
High damage firearms | Doubles the damage and explosion of firearms (Shotgun, uzi, hand gun, minigun), as well as upgrading the shotgun (4 shots/turn instead of 2) and longbow (50 damage instead of 15 damage). | All | |
File:SuperAnimals.gif | High damage animals | Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). | All |
High damage clusters | Doubles the damage of cluster weapons (Air strike, weapons' clusters). | All | |
High damage engineers | Doubles the damage of engineering weapons (Blowtorch, pneumatic drill) and the time they last. | All | |
File:SuperFire.gif | High damage flame weapons | Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire. | All |
File:SuperRope.gif | Super Rope mode | Doubles the size of the ninja rope, and allows shooting it at a lower angle. | All |
High damage explosives | Doubles the damage and explosion of explosives (Dynamite, mine). | All | |
Specialist Worm mode | Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). | 1 | |
File:NoRetreat.gif | No retreat time | There's no retreat time after using a weapon and no Surrender "weapon". | All |
File:HealthBonanza.gif | Double strength health crates | Doubles the amount of health a health crate would give you (set on the game options). | All |
Wind effects most weapons | Mortars and all the grenades are effected by the wind. | All | |
File:EnergyEnemy.gif | Energy or Enemy | All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | 1 |
File:LowFriction.gif | Slippy mode | Decreases the terrain friction (terrain is more slippery). | 2 |
File:HighFriction.gif | Sticky mode | Increases the terrain friction (terrain is more sticky). | 2 |
Stay away from the edge | An earthquake occurs before every turn. | All | |
Fort mode | Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. | All | |
File:FallDamage.gif | Falling really hurts, be careful out there | Heavily increases fall damage. | All |
File:OnMoon.gif | On the Moon mode | The Low Gravity utility (gravity is decreased) is always in use. | 2 |
File:DavidGoliath.gif | David and Goliath mode | The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health. | 2 |
File:DropsOnly.gif | No weapons, crates only | You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates). | 1 |
File:OneHealth.gif | One shot, one kill | All worms start with 1 health. | 2 |
File:DoubleDamage.gif | Double damage mode | The Double Damage utility (damage and explosion of all weapons is doubled) is always in use. | All |
File:CrateShower.gif | Crates, crates and even more crates | Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility. | All |
Using a weapon doesn't end your turn mode | Using a weapon doesn't end your turn. Turn time is 10 seconds. | 1, 3 | |
Extra powered unarmed combat | Doubles the power of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). | All | |
File:PowerAnimals.gif | Extra powered animals | Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). | All |
Extra powered clusters | Doubles the power of cluster weapons (Air strike, weapons' clusters). | All | |
File:PowerFire.gif | Extra powered fire weapons | Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm). | All |
File:PowerExplosive.gif | Extra powered explosives | Doubles the power of explosives (Dynamite, mine). | All |
Everything you wanted to know about the contents of that crate | The Crate Spy utility (shows the content of each crate above it) is always in use. | 3 |