Monochrome map (first generation)
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Revision as of 13:55, 7 June 2007 by Squirminator2k (Talk | contribs) (New page: {{ParentArticle|File formats}} The only first-generation game in the series that supports Monochrome maps is WormsDC, which can read and write 2-colour IFF image files. Monochrome...)
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The only first-generation game in the series that supports Monochrome maps is WormsDC, which can read and write 2-colour IFF image files. Monochrome maps have a .GFT extension.
As with WormsDC colour maps, monochrome maps must be 960x350. They must contain no more than 2 colours. While it is unlikely that you will use DeluxePaint IV's "Stencil" feature when making a monochrome map, it is important that you ensure this feature is not active when you save the file in DPaint as this will cause WormsDC to crash when it tries to load the file.