Damage counter disappears too quickly on Amigas with expanded memory
From Worms Knowledge Base
Revision as of 04:05, 27 October 2024 by Squirminator2k (Talk | contribs) (Created page with "{{ParentArticle|Tricks and glitches (first generation)}} When playing ''Worms: The Director's Cut'' on an Amiga with as much as 64 MB of Zorro III RAM, the damage cou...")
When playing Worms: The Director's Cut on an Amiga with as much as 64 MB of Zorro III RAM, the damage counter that appears above the worms' heads after taking damage appears so quickly as to be unreadable.
For the purposes of this wiki, this has only been tested and verified when using the Workbench 3.X configuration included in Amiga Forever and has not yet been verified on a real Amiga with a suitable Zorro III expansion.