Statistics
From Worms Knowledge Base
All awards statistics are tracked across all rounds of a game and are not awarded to anybody in the event of a tie.
Contents
Worm Awards
Big Billy's circus award
This is awarded to the worm that fired the ninja rope the most times. Note that each repeat swing counts as another use.
This award will not be given unless a worm achieves a total of 10 rope uses or more.
Florence Nightingale anniversary hot-water bottle
This is awarded to the worm that collected the most health crates. The amount of health restored does not matter.
This award will not be given unless a worm collects at least 3 or more health crates.
NASA greets X who flew high for Y
This award is given to the worm that went highest into the air. This can be achieved by any means, including while attached to a Ninja Rope. The value of Y is the number of pixels above the top of the landscape. Note that the "top" of the landscape in this case does not necessarily mean the highest point of solid ground, but rather the height of the map image i.e. in a default map, this will be 696 pixels above the water, assuming no water has risen.
This award will not be given unless a worm achieves a value of 100 or more.
Team awards
Most Entertaining Team and Most Boring Team
At the end of the game, every team is assigned a number of "entertaining points" and "boring points" to determine which teams should win these awards. The team with the most entertaining points will win the Most Entertaining Team award, while the team with the most boring points will win the Most Boring Team award.
- Entertaining points are calculated as follows:
- ({total number of Super Weapons used by team} * {shots fired by team} * {total damage inflicted by team} * {total kills inflicted by team}) - {number of boring points assigned to team}
- Boring points are calculated as follows:
- using time (total hot seat + turn time + retreat time, in seconds, rounded up for each turn)
- using Blow Torch (3 points each use)
- using Freeze (14 points each use)
- using Skip Go (7 points each use)
- using Girder (3 points each use)
Due to the way the above calculations work (and the fact that boring points are also used in the entertaining points calculation), a few oddities can occur:
- If no team uses any super weapons, then the most entertaining team is simply the one with the least boring points.
- In most games, the amount of time taken is the largest contributing factor to the number of boring points the teams are awarded, so the award almost always goes to the slowest player.
- If a team uses a lot of super weapons and causes a lot of damage and kills, but also takes a very long time to perform their turns, then they can actually achieve both the Most Entertaining Team and Most Boring Team awards at the same time!
All of the above information was obtained from here
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