Options file
From Worms Knowledge Base
An options file stores Worms 2 scheme options. Unlike other games, this file does not also contain weapons options; those are stored in a separate file.
As in traditional Worms 2 fashion, most of the values which could be stored within one byte are stored within four. All types are little-endian. How many of these are actually read has not been tested. Options that are more commonly known by the community under different names are listed, with the actual Worms 2 names listed in bracketed quotes.
Reverse engineered by People/Muzer, so there might be mistakes ;)
Offset | Size | Type | Description |
---|---|---|---|
00 | 7 | char[7] | Magic number used to identify the options file. The string "OPTFILE". |
07 | 4 | sint32 | Round time, measured in minutes. |
0B | 4 | sint32 | Turn time, measured in seconds. |
0F | 4 | sint32 | Ground ("Worm") retreat time, measured in seconds. |
13 | 4 | sint32 | Rope retreat time, measured in seconds. |
17 | 4 | sint32 | Mine count, measured in mines. |
1B | 4 | sint32 | Mine fuse ("delay"), measured in seconds (or -1 for random). |
1F | 4 | sint32 | Nonzero if dud mines might exist. |
23 | 4 | sint32 | Maximum wind strength, measured in percent. |
27 | 4 | sint32 | Friction. 0 = default, 1-5 = low to high. |
2B | 4 | sint32 | Number of kills required for an action replay to trigger. |
2F | 4 | sint32 | Amount of damage required for an action replay to trigger. |
33 | 4 | sint32 | Nonzero if automatic action replays are enabled. |
37 | 4 | sint32 | Maximum fall damage, measured in health points. |
3B | 4 | sint32 | Repeat swings of the ninja rope, measured in swings. |
3F | 4 | sint32 | Nonzero if round time is displayed ingame. |
43 | 4 | sint32 | Land sink rate in sudden death, measured in pixels per turn. |
47 | 4 | sint32 | Nonzero if worm energy is reduced to 1 at sudden death ("Energy reduction"). |
4B | 4 | sint32 | Nonzero if an indestructible border exists around the map. |
4F | 4 | sint32 | Nonzero if girder radius is restricted ("Girder restriction"). |
53 | 4 | sint32 | Worm selection method. Zero if worms move in sequence ("No choice"), 1 for random (?) worm selection ("CPU decides"), 2 for worm selection ("Player decides"). |
57 | 4 | sint32 | Nonzero if extended cursor controls are allowed in the chat box ("Extended chat box editing"). No idea why this is in scheme options but it is... |
5B | 4 | sint32 | Hotseat time ("Delay between turns"), measured in seconds. |
5F | 4 | sint32 | Nonzero if stockpiling enabled. |
63 | 4 | sint32 | Crate probability, measured in percent. |
67 | 4 | sint32 | Crate intelligence, measured in percent (intelligent crates are biased to drop closer to losing teams). |
6B | 4 | sint32 | Health crate energy, measured in health points. |
6F | 4 | sint32 | Nonzero if crates can be booby trapped. |
73 | 4 | sint32 | Nonzero if superweapons ("secret weapons") can appear in crates. |
77 | 4 | sint32 | Worm starting energy measured in health points. |
7B | 4 | sint32 | Nonzero if artillery mode is enabled. |
7F | 4 | sint32 | Nonzero if worm selection disabled in sudden death ("No choice worm selection") |
83 | 4 | sint32 | Nonzero if oil drums replace mines. |