CPU shot misprediction
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When calculating the trajectories for projectiles (e.g. Bazooka shots) the AI players (CPU 1 to 5 in second-generation titles, CPU 0 to 9 in first-generation) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path.
In first-generation titles this is compounded by the fact that AI players do not take the roof into consideration in cavern levels, or custom maps with a cavern-like roof.