Dynamite
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Type:
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Droppable explosive
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Keyboard selection:
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F5 (x1)
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Standard effects:
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75hp injury (max.), Large circular crater
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Present in:
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Worms, Worms DC, Worms 2, W:A, WWP
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Power settings
Power
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Maximum injury
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Crater diameter
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11
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? hp
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73 px
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12
|
?
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97
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1
|
?
|
123
|
2
|
?
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135
|
3
|
?
|
147
|
4
|
?
|
161
|
5
|
?
|
173
|
19
|
?
|
185
|
14
|
?
|
223
|
15
|
?
|
299
|
|
The Dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.
Tricks and glitches
- Worms and WormsDC both have a glitch relating to Dynamite deployment and Action Replays. It is possible to "erase" the action of a worm following a Dynamite deployment with a single jump by pressing Enter just before the Replay starts.
- In the original Amiga version of Worms, the Dynamite cannot detonate while the worm that deployed it is in mid-air. If the Dynamite reaches the end of its fuse it will wait for the active worm to settle on the terrain before detonating.
External links