User contributions
From Worms Knowledge Base
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- 14:37, 11 August 2010 (diff | hist) . . (+219) . . Out-of-bounds weapons glitches (add a warning)
- 07:31, 11 August 2010 (diff | hist) . . (+21) . . 4/Threading (fibers?)
- 00:35, 10 August 2010 (diff | hist) . . (+103) . . 4 (clarification)
- 23:51, 9 August 2010 (diff | hist) . . (+34) . . 4 (→Storage)
- 23:51, 9 August 2010 (diff | hist) . . (+7) . . 4 (→WormNET: channels)
- 23:23, 9 August 2010 (diff | hist) . . (+98) . . 4 (→WormNET: channels)
- 22:28, 9 August 2010 (diff | hist) . . (+24) . . 4 (→Network)
- 22:17, 9 August 2010 (diff | hist) . . (+72) . . 4 (→Network)
- 22:09, 9 August 2010 (diff | hist) . . (+83) . . 4 (→WormNET: snoopers)
- 21:59, 9 August 2010 (diff | hist) . . (-37) . . 4 (→WormNET)
- 21:56, 9 August 2010 (diff | hist) . . (+363) . . 4 (→WormNET)
- 21:53, 9 August 2010 (diff | hist) . . (+11) . . 4/Scheme options (500 fps)
- 20:49, 9 August 2010 (diff | hist) . . (+85) . . 4 (→WormNET)
- 20:47, 9 August 2010 (diff | hist) . . (+103) . . 4 (→Platform/Libraries)
- 20:46, 9 August 2010 (diff | hist) . . (+103) . . 4/Threading (→Questions)
- 20:45, 9 August 2010 (diff | hist) . . (+645) . . N 4/Threading (for a start)
- 19:16, 9 August 2010 (diff | hist) . . (+26) . . 4 (→Network)
- 19:12, 9 August 2010 (diff | hist) . . (+19) . . 4 (→Code: Threading)
- 19:10, 9 August 2010 (diff | hist) . . (+204) . . 4 (→Network)
- 17:36, 9 August 2010 (diff | hist) . . (+258) . . 4 (warning)
- 17:08, 9 August 2010 (diff | hist) . . (+145) . . 4 (→WormNET: profile)
- 15:19, 9 August 2010 (diff | hist) . . (+93) . . 4 (→Network)
- 15:17, 9 August 2010 (diff | hist) . . (+65) . . 4
- 12:57, 9 August 2010 (diff | hist) . . (+114) . . Capture The Flag
- 12:54, 9 August 2010 (diff | hist) . . (+53) . . N File:(WO)(2009-06-29-0600PM)(Capture the Flag)(Final Round)(Albino,Xray99,normal-game-guy,Wooka).wagame (From http://2009.wormolympics.com/tournaments/show/62) (current)
- 01:27, 9 August 2010 (diff | hist) . . (+44) . . 4 (→Network: LAN/IP reminder)
- 01:27, 9 August 2010 (diff | hist) . . (+329) . . 4 (network)
- 00:31, 9 August 2010 (diff | hist) . . (+52) . . 4 (zoooooooooooooooom)
- 23:48, 8 August 2010 (diff | hist) . . (+1,500) . . 4 (more stuff, mostly from http://forum.team17.com/showthread.php?t=26764)
- 23:48, 8 August 2010 (diff | hist) . . (+830) . . N 4/Scheme options (more stuff)
- 23:20, 8 August 2010 (diff | hist) . . (+43) . . WormTube (→Video submission: audio!)
- 22:57, 8 August 2010 (diff | hist) . . (-199) . . 4 (→New scheme format: move options to new page)
- 22:26, 8 August 2010 (diff | hist) . . (+96) . . 4 (Options)
- 22:25, 8 August 2010 (diff | hist) . . (0) . . 4 (reordering)
- 22:24, 8 August 2010 (diff | hist) . . (+196) . . 4 (Storage operations)
- 22:23, 8 August 2010 (diff | hist) . . (+430) . . 4 (map editor)
- 22:16, 8 August 2010 (diff | hist) . . (-2) . . 4 (argh I keep confusing the two)
- 21:47, 8 August 2010 (diff | hist) . . (+494) . . N Talk:Worms Armageddon ReadMe (English)/Supplementary Documentation (Thanks)
- 21:38, 8 August 2010 (diff | hist) . . (+261) . . Updates (Worms Armageddon) (Features section)
- 19:24, 8 August 2010 (diff | hist) . . (+100) . . Troubleshooting FAQ (→Players quit with a "desynchronization error")
- 16:01, 8 August 2010 (diff | hist) . . (+681) . . 4 (WormNET)
- 15:43, 8 August 2010 (diff | hist) . . (+211) . . 4 (serialization)
- 12:41, 8 August 2010 (diff | hist) . . (+17) . . 4 (→New scheme format: let's not forget about RK)
- 01:56, 8 August 2010 (diff | hist) . . (+10) . . 4 (→Interface)
- 01:12, 8 August 2010 (diff | hist) . . (+300) . . 4 (scheme diff)
- 22:22, 7 August 2010 (diff | hist) . . (+155) . . 4 (→Game engine/process: RT)
- 21:45, 7 August 2010 (diff | hist) . . (+84) . . 4 (→New scheme format: RW & Fiddler)
- 08:05, 7 August 2010 (diff | hist) . . (0) . . 4 (→Customization: scripted schemes make more sense than scripted maps with separate schemes)
- 23:26, 6 August 2010 (diff | hist) . . (+4) . . 4/Why D (oops)
- 23:26, 6 August 2010 (diff | hist) . . (+603) . . N 4/Why D (explain briefly why D is good)
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