File list

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This special page shows all uploaded files.

File list
 
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Date Name Thumbnail Size User Description Versions
06:01, 22 November 2009 SuperSnooper.png (file) 69 KB Explorer09 Super Snooper login screen. Used Royale theme, (C) Microsoft. 1
05:36, 22 November 2009 InvisibleGirder.png (file) 22 KB Explorer09 cropped 2
05:35, 22 November 2009 OzoneHole.png (file) 96 KB Explorer09 cropped 2
21:35, 21 November 2009 Custom grave bug about 11.20.WAgame (file) 217 KB Drury   1
14:25, 19 November 2009 LaserGun.png (file) 23 KB Drury   1
10:56, 19 November 2009 Wa 2009-11-18 22-33-17-06.png (file) 18 KB Drury   2
10:46, 19 November 2009 Wa 2009-11-18 21-20-16-09.png (file) 23 KB Drury   2
12:55, 18 November 2009 WWP GBA hire arkee.png (file) 34 KB Explorer09   2
12:38, 18 November 2009 Drowningworminair.png (file) 9 KB Explorer09 optimized! 2
13:19, 16 November 2009 IX screenshot.png (file) 16 KB Explorer09 Screenshot of innovatorsXtreme (WIP). The logo is made by doben, in 2008. 1
02:41, 14 November 2009 UTE-site.PNG (file) 179 KB Explorer09 Screenshot re-captured in Safari, with the ComboBox modified 2
13:56, 4 November 2009 Rubber Boom Race.WAgame (file) 329 KB FoxHound To watch this replay without errors, RubberWorm is required and the replay MUST be opened by Wormkit.exe! Watching the replay just with Worms Armageddon will not be the correct match on the replay! 1
01:22, 1 November 2009 Rrkit.png (file) 38 KB Explorer09 Re-captured the image in Safari. The screenshot here is the archived version on 18 May 2008 17:45'47. 2
11:02, 13 October 2009 Okay sire, the door is rigged to blow, its all yours now.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time3 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability1%
Health crate energy91
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delayRandom
Dud minesNo
Manual worm placementNo
Initial worm energy111
Turn time255 seconds
Round time37 minutes
Number of rounds4
Blood enabledYes
Aqua sheepYes
Sheep heavenYes
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeYes
Upgraded shotgunYes
Upgraded bananaNo
Upgraded longbowYes
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka255★★★0 turns0%
Homing missile255★★★0 turns0%
Mortar255★★★0 turns0%
Grenade255★★★0 turns0%
Cluster bomb255★★★0 turns0%
Skunk255★★★0 turns0%
Petrol bomb255★★★0 turns0%
Banana bomb255★★★0 turns0%
Handgun255★★★0 turns0%
Shotgun255★★★0 turns0%
Uzi255★★★0 turns0%
Minigun255★★★0 turns0%
Longbow255★★★0 turns0%
Airstrike255★★★0 turns0%
Napalm strike255★★★0 turns0%
Mine255★★★0 turns0%
Fire punch255★★★0 turns0%
Dragonball255★★★0 turns0%
Kamikaze255★★★0 turns0%
Prod255★★★0 turns0%
Axe255★★★0 turns0%
Blowtorch255★★★0 turns0%
Drill255★★★0 turns0%
Girder255★★★0 turns0%
Ninja rope255★★★0 turns0%
Parachute255★★★0 turns0%
Bungee rope255★★★0 turns0%
Teleport255★★★0 turns0%
Dynamite255★★★0 turns0%
Sheep255★★★0 turns0%
Baseball bat255★★★0 turns0%
Flame thrower255★★★0 turns0%
Homing pigeon255★★★0 turns0%
Mad cow255★★★0 turns0%
Holy hand-grenade255★★★0 turns0%
Old woman255★★★0 turns0%
Sheep launcher255★★★0 turns0%
Super sheep255★★★0 turns0%
Mole bomb255★★★0 turns0%
Jet pack255★★★0 turns0%
Low gravity255★★★0 turns0%
Laser sight255★★★0 turns0%
Fast walk255★★★0 turns0%
Invisibility255★★★0 turns0%
Freeze255★★★0 turns0%
Super banana bomb255★★★0 turns0%
Mine Strike255★★★0 turns0%
Girder starter pack255★★★0 turns0%
Earthquake255★★★0 turns0%
Scales of justice255★★★0 turns0%
Ming vase255★★★0 turns0%
Mike's carpet bomb255★★★0 turns0%
Magic bullet255★★★0 turns0%
Indian nuclear test255★★★0 turns0%
Select worm255★★★0 turns0%
Salvation army255★★★0 turns0%
Mole squadron255★★★0 turns0%
MB bomb255★★★0 turns0%
Concrete donkey255★★★0 turns0%
Suicide bomber255★★★0 turns0%
Sheep strike255★★★0 turns0%
Mail strike255★★★0 turns0%
Armageddon255★★★0 turns0%
297 bytes Grenier   1
13:12, 9 October 2009 Insert-screenshot-here.png (file) 3 KB Explorer09 add a border and some texts. 3
15:50, 23 September 2009 SolixaIcon.png (file) 1 KB Explorer09 This icon is used in Solixa's products, like [http://www.solixa.com/ Solixa Chat Services] and Solixa Worms. 1
19:23, 20 September 2009 Skunk17.wsc (file)
Game options
OptionsSetting
Hot-seat time0 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×0
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise5 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects27 × Mines
Mine delayRandom
Dud minesYes
Manual worm placementNo
Initial worm energy150
Turn time45 seconds
Round time20 minutes
Number of rounds2
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka00 turns1%
Homing missile00 turns1%
Mortar00 turns1%
Grenade00 turns1%
Cluster bomb00 turns1%
Skunk10 turns7%
Petrol bomb00 turns1%
Handgun00 turns1%
Shotgun00 turns1%
Uzi00 turns1%
Minigun00 turns1%
Longbow00 turns1%
Airstrike00 turns1%
Napalm strike00 turns1%
Mine00 turns1%
Fire punch0 turns1%
Dragonball0 turns1%
Kamikaze0 turns1%
Prod0 turns0%
Axe00 turns1%
Blowtorch0 turns0%
Drill0 turns0%
Girder2★ × 70 turns1%
Ninja rope1★ × 2560 turns0%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Baseball bat00 turns1%
Flame thrower00 turns1%
Old woman00 turns1%
Mole bomb00 turns1%
Low gravity10 turns0%
Fast walk10 turns0%
Invisibility13 turns0%
Freeze10 turns1%
Mine Strike13 turns1%
Girder starter pack2★ × 70 turns1%
Earthquake13 turns1%
Scales of justice00 turns1%
Indian nuclear test00 turns1%
Mole squadron13 turns1%
MB bomb00 turns1%
Suicide bomber0 turns1%
Mail strike00 turns1%
297 bytes Balee This is an example scheme of Skunk17. 1
19:21, 20 September 2009 Skunk17.WAgame (file) 210 KB Balee An example replay of Skunk17. 1
19:02, 20 September 2009 Tower Race.WAgame (file) 1.23 MB Balee Example replay of Tower Race. 1
19:48, 16 September 2009 Nuvola apps important.svg (file) 5 KB CyberShadow (for warning messages) 1
17:26, 14 September 2009 Worms Golf.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeAnti
Worm select at turn startYes
Round end styleNothing
Sudden death water rise0 pixels/turn
Weapon crate probability0%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objectsNone
Mine delayRandom
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time15 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landYes
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Grenade★ × 2560 turns0%
Ninja rope★★★★★0 turns0%
Teleport0 turns0%
Jet pack0 turns0%
Low gravity0 turns0%
221 bytes Balee Removed unnecessary delays and crate rates. 3
13:05, 14 September 2009 WebSnooper.png (file) 71 KB Explorer09 modified the scrollbar graphics, which Safari didn't render 3
17:20, 12 September 2009 Tower Race.wsc (file)
Game options
OptionsSetting
Hot-seat time1 second
Retreat time0 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysNo
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise180 pixels/turn
Weapon crate probability0%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Unknown (12)
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy100
Turn time33 seconds
Round time2 minutes
Number of rounds1
Blood enabledNo
Aqua sheepNo
Sheep heavenNo
Indestructable wormsYes
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Homing missile12 turns0%
Grenade34 turns0%
Mine34 turns0%
Ninja rope★★★★★0 turns0%
Parachute★★★★★0 turns0%
297 bytes Balee This is an example scheme of the various types of the original Tower Race. 1
17:15, 12 September 2009 Test.WAgame (file) 24 KB CyberShadow   1
15:49, 9 September 2009 Kaos Normal.WAgame (file) 80 KB Xtc An example of Kaos Normal game with lacoste, Electro, Cinek and darekols 1
04:31, 1 September 2009 Only Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability20%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time30 seconds
Round time25 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledYes
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Mole squadron00 turns16%
297 bytes FoxHound   3
04:21, 1 September 2009 Moles n Crates.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time10 seconds
Rope retreat time5 seconds
Display total round timeYes
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeEnabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise45 pixels/turn
Weapon crate probability127%
Donor cardsYes
Health crate probability15%
Health crate energy50
Utility crate probability50%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy200
Turn time37 seconds
Round time30 minutes
Number of rounds2
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka0★★★0 turns5%
Homing missile0★★★0 turns2%
Mortar0★★★0 turns1%
Grenade0★★★0 turns2%
Cluster bomb0★★★0 turns2%
Skunk0★★★0 turns1%
Petrol bomb0★★★0 turns2%
Banana bomb0★★★0 turns1%
Handgun0★★★0 turns1%
Shotgun0★★★0 turns4%
Uzi0★★★0 turns4%
Minigun0★★★0 turns2%
Longbow0★★★★0 turns3%
Airstrike0★★★0 turns1%
Napalm strike0★★★0 turns1%
Mine0★★★0 turns3%
Fire punch0★★★★★0 turns5%
Dragonball0★★★★★0 turns5%
Kamikaze0★★★0 turns1%
Prod★★★0 turns0%
Axe0★★★0 turns2%
Blowtorch0★★★0 turns1%
Drill0★★★0 turns1%
Girder0★★★0 turns1%
Ninja rope00 turns1%
Parachute0 turns0%
Bungee rope0 turns0%
Teleport0 turns0%
Dynamite0★★★0 turns2%
Sheep0★★★0 turns2%
Baseball bat0★★★0 turns3%
Flame thrower0★★★0 turns2%
Homing pigeon0★★★0 turns2%
Mad cow0★★★0 turns2%
Holy hand-grenade0★★★0 turns2%
Old woman0★★★0 turns2%
Sheep launcher0★★★0 turns2%
Super sheep0★★★0 turns2%
Mole bomb0 turns0%
Fast walk10 turns0%
Mole squadron00 turns16%
297 bytes FoxHound   2
04:50, 30 August 2009 ReplaySuddenDeath.WAgame (file) 77 KB FoxHound Sudden Death Replay 1
22:22, 29 August 2009 Rope n Crates (RnC).wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time5 seconds
Rope retreat time10 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNothing
Sudden death water rise20 pixels/turn
Weapon crate probability100%
Donor cardsYes
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay3 seconds
Dud minesNo
Manual worm placementNo
Initial worm energy200
Turn time20 seconds
Round time15 minutes
Number of rounds1
Blood enabledYes
Aqua sheepYes
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka★★★0 turns0%
Homing missile0★★★1 turn2%
Grenade0★★★1 turn2%
Skunk0★★★1 turn1%
Petrol bomb0★★★1 turn2%
Banana bomb01 turn1%
Minigun0★★★0 turns2%
Mine0★★★1 turn2%
Ninja rope★★★★★0 turns0%
Parachute0 turns0%
Dynamite0★★★1 turn2%
Sheep0★★★1 turn2%
Baseball bat0★★★0 turns2%
Flame thrower0★★★0 turns1%
Homing pigeon0★★★1 turn2%
Mad cow0★★★1 turn1%
Holy hand-grenade0★★★1 turn2%
Old woman0★★★1 turn2%
Sheep launcher0★★★1 turn2%
Super sheep0★★★1 turn2%
Mole bomb0★★★0 turns1%
Mole squadron00 turns16%
297 bytes FoxHound Rope N Crates 20 sec and no rope improvements 1
06:54, 29 August 2009 Sudden Death.wsc (file)
Game options
OptionsSetting
Hot-seat time5 seconds
Retreat time7 seconds
Rope retreat time5 seconds
Display total round timeNo
Automatic replaysYes
Fall damage×1
Artillery modeNo
Stockpiling modeDisabled
Worm select at turn startNo
Round end styleNuclear strike
Sudden death water rise20 pixels/turn
Weapon crate probability35%
Donor cardsNo
Health crate probability0%
Health crate energy0
Utility crate probability0%
Hazardous objects8 × Mines & oil drums
Mine delay0 seconds
Dud minesNo
Manual worm placementYes
Initial worm energy1
Turn time23 seconds
Round time0 minutes
Number of rounds1
Blood enabledYes
Aqua sheepNo
Sheep heavenNo
Indestructable wormsNo
Indestructable landNo
Upgraded grenadeNo
Upgraded shotgunNo
Upgraded bananaNo
Upgraded longbowNo
Player weapons enabledNo
Super weapons enabledNo
Weapon options
WeaponAmmoPowerDelayCrate probability
Bazooka1★★★0 turns2%
Mortar1★★★0 turns1%
Grenade2★★★0 turns0%
Cluster bomb2★★★0 turns0%
Petrol bomb2★★★0 turns0%
Handgun★★★0 turns0%
Shotgun2★★★0 turns2%
Uzi1★★★0 turns1%
Longbow1★★★0 turns1%
Mine0★★★0 turns1%
Fire punch★★★0 turns0%
Kamikaze1★★★0 turns0%
Blowtorch★★★0 turns0%
Drill★★★0 turns0%
Girder★★★0 turns0%
Ninja rope1★★★2 turns0%
Parachute10 turns1%
Bungee rope10 turns0%
Teleport10 turns2%
Flame thrower1★★★0 turns1%
Mole bomb1★★★0 turns1%
Jet pack10 turns0%
Low gravity10 turns0%
Fast walk10 turns0%
Freeze10 turns0%
Girder starter pack10 turns0%
Select worm10 turns0%
297 bytes FoxHound Sudden Death 1
16:16, 25 August 2009 BlameThePixel.png (file) 198 KB Explorer09 Screenshot of the BlameThePixel website, taken in Safari. 1
19:05, 11 August 2009 Ip config DynDNS.PNG (file) 8 KB ArmageddonSnipe Image matching with the DynDNS subsection of Hosting Guide 1
13:49, 6 August 2009 Thewheatsnooper4.png (file) 307 KB Explorer09 cropped, optimized, removed unnecessary background 2
13:37, 6 August 2009 Thewheatsnooper5.png (file) 221 KB Explorer09 Removed unnecessary background; optimized 2
00:25, 31 July 2009 IconScalesOfJustice.svg (file) 2 KB Deadcode Traced 500x500 rasterized version in InkScape + manual editing, matching curves virtually precisely 1
13:34, 29 July 2009 WormNAT2.svg (file) 4 KB Explorer09 change font to "sans-serif" (from "sans"); manually optimize 2
11:58, 23 July 2009 Concrete Donkey.svg (file) 39 KB Deadcode Created from scratch, layered, using bitmaps as a reference 2
05:07, 23 July 2009 ConcreteDonkey.png (file) 145 KB Deadcode High resolution raster version of Concrete Donkey combined from four rasterized versions: 1. Highest resolution known version, from a terrain in the Worms Armageddon Screensaver (http://www.dream17.co.uk/download.php?id=59) 2. 500x500 unpalettized icon ( 2
15:07, 21 July 2009 IconLowGravity.svg (file) 5 KB Deadcode Vectorized using 500x500 rasterized image as a reference 1
10:56, 21 July 2009 IconBazooka.svg (file) 7 KB Explorer09 Save as plain SVG 2
04:56, 21 July 2009 Minigunicon.png (file) 16 KB Deadcode Ultra high resolution version. Notice Animo's quirk of rendering the front barrel border 1 pixel thick invariant of resolution, which makes it look more inconspicuous in higher resolution renders. 5
03:48, 21 July 2009 Minestrikeicon.png (file) 18 KB Deadcode Super high resolution version 5
03:15, 21 July 2009 Airstrikeicon.png (file) 11 KB Deadcode Super high resolution version 4
00:37, 21 July 2009 Bazookaicon.png (file) 13 KB Deadcode Cropped to more even resolution 7
00:26, 21 July 2009 Jetpackicon.png (file) 13 KB Deadcode minor palette fix 4
00:15, 21 July 2009 Lasersighticon.png (file) 13 KB Deadcode Super high resolution version 3
00:11, 21 July 2009 Lowgravicon.png (file) 11 KB Deadcode 8-bit per channel 5
22:27, 20 July 2009 Baseballbaticon.png (file) 10 KB Deadcode Super high resolution version 4
20:43, 20 July 2009 Drillicon.png (file) 2 KB Deadcode Super high resolution version 4
20:30, 20 July 2009 Skunkicon.png (file) 9 KB Deadcode Super high resolution version 3
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