Holy War
From Worms Knowledge Base
Revision as of 01:09, 22 March 2008 by DarkOne (Talk | contribs) (Whoops, didn't edit the header appropriately)
(Up to Schemes)
Holy war is a weapon-based scheme played by members of all three second-generation Worms games.
Standard scheme
Weapon | Quantity | Power | Turn delay | Crate chance |
---|---|---|---|---|
Parachute | Template:Inf | 5 | 0 | Template:Na |
Girder | 5 | Template:Na | 0 | Template:Na |
Girder Starter Pack | Template:Inf | 5 | 0 | Template:Na |
Teleport | Template:Inf | Template:Na | 0 | Template:Na |
Holy Hand Grenade | Template:Inf | 3 | 0 | Template:Na |
Option | State or value |
---|---|
Worm health | Template:Na |
Rounds per match | 1 |
Worm selection | on |
Manual worm placement | on |
Anchored worms | off |
Stockpiling | Template:Na |
Donor cards | off |
Fall damage | off |
Round time | Template:Na |
Turn time | 20 |
Retreat time | 5 |
Rope retreat time | Template:Na |
Hotseat time | 5 to 15 |
Display round time remaining | off |
all Crate probabilities | 0 |
Health crate value | Template:Na |
Mines/Oil drums | off |
Sudden death event | nothing |
Water rise rate | 0 |
Automatic replays | off |
Blood | Template:Na |
Sheep heaven | Template:Na |
Indestructable terrain | off |
Indestructable worms | off |
Objective
- Destroy all enemy worms.
Standard rules
- This game is played on an empty map (where Worms will then generate girders).
- Eliminate all enemy worms, using Holy Hand Grenades.
- To facilitate this, you are allowed to use girders or the girders starter packs.