Air Strike
From Worms Knowledge Base
Revision as of 11:30, 8 April 2009 by CyberShadow (Talk | contribs) (Preselecting target in mid-air)
(Up to Weapons)
Air Strike | |
---|---|
Type: | Air Strike |
Keyboard selection: | F6 (x1) |
Standard effects: | Up to 30hp damage per missle, small impact craters in landscape |
Present in: | Worms DC, Worms 2, W:A, WWP |
Power settings | |||
---|---|---|---|
Power | Number of
missiles |
Maximum
injury |
Crater
diameter |
11 | 2 | ? hp | 35 px |
6 | 2 | ? | 47 |
12 | 3 | ? | 47 |
7 | 3 | ? | 61 |
1 | 4 | ? | 47 |
2 | 4 | ? | 61 |
3 | 5 | ? | 61 |
4 | 5 | ? | 61 |
5 | 6 | ? | 73 |
9 | 7 | ? | 61 |
14 | 6 | ? | 85 |
10 | 10 | ? | 73 |
15 | 7 | ? | 123 |
Values are per missile. |
The Air Strike is a remote weapon where an group of missiles falls from the sky, striking a selected target on the ground.
Tactics
- Don't forget you can change the direction of the strike with the left and right arrow keys. This is useful for striking Mountainsides causing worms to fly down into the water.
- One strike can create a big hole in a bridge, causing worms to drop down; hopefully into the water.
Criticisms, Problems and Weaknesses
- The Air Strike can be rendered useless in certain indestructible map settings.
- An Air Strike can tend to be inaccurate most of the time unless the path it takes is completely clear.
Tricks and glitches
- An Air Strike may be fired without aiming.
- It's possible to preselect the Air Strike target in mid-jump.