Cloned Sheep
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Revision as of 00:20, 5 August 2008 by The Unknown (Talk | contribs)
(Up to Weapons)
Cloned Sheep | |
---|---|
Type: | Animal |
Keyboard selection: | F11 (x3) |
Standard effects: | 75hp injury (max.) per sheep, Large circular craters |
Present in: | Worms 2 |
Power settings | ||
---|---|---|
Power | Maximum
injury |
Crater
diameter |
11 | ? hp | 73 px |
12 | ? | 97 |
1 | ? | 123 |
2 | ? | 135 |
3 | 75? | 147 |
4 | ? | 161 |
5 | ? | 173 |
19 | ? | 185 |
14 | ? | 223 |
15 | ? | 299 |
Cloned Sheep are just like normal Sheep except they come in groups. They are launched in the same way as the Mad Cow except they have the jumping ability of the Sheep. Because Clone Sheep are a herded weapon, the number of sheep fired can be set by pressing a number key from 1 to 5. Once the desired number of sheep in the herd is set, pressing space will activate the firing of the sheep. When space is pressed, a sheep will be released from the worm once every 25 frames until the number of sheep selected have been released, and the turn timer will freeze until all cows have been released. After all cows have been released, the turn will end and retreat time will start.
Tactics
- A common tactic is splitting the herd into two by switching directions quickly after the sheep are released, thus spreading out the destruction.