Game logic
From Worms Knowledge Base
Revision as of 16:08, 5 July 2007 by Plainplane (Talk | contribs) (→Worms Armageddon and Worms World Party)
Common information
- Physics Engine
- Tricks and glitches
- Luck
- Environment logic
- Map texturing
- Soundbank logic
- Post-game awards
- Crate Probability
Game-specific information
Worms 2
Worms Armageddon
Worms World Party
Weapons
Worms Armageddon and Worms World Party
The list below shows which weapons have an article (blue links) and which don't (red links). When all weapons have articles, this list will be removed, leaving just the weapons panel instead.
For articles format, see other articles for an example of the format you should use. Copying and pasting the markup for the the infoboxes is probably a good idea.
- Bazooka, Homing Missile, Mortar, Pigeon, Sheep Launcher
- Grenade, Cluster Bomb, Banana Bomb, Battle Axe, Earthquake
- Shotgun, Handgun, Uzi, Minigun, Longbow
- Firepunch, Dragonball, Kamikaze, Suicide Bomber, Prod
- Dynamite, Mine, Sheep, Super Sheep (Aqua Sheep), Mole
- Air Strike, Napalm Strike, Mail Strike, Mine Strike, Mole Squadron
- Blowtorch, Pnuematic Drill, Girder, Baseball Bat, Girder Starter Pack
- Ninja Rope, Bungee, Parachute, Teleport, Scales of Justice
- Super Banana Bomb, Holy Hand Grenade, Flamethrower, Salvation Army, MB bomb
- Petrol Bomb, Skunk, Ming Vase, Sheep Strike, Mike's Carpet Bomb
- Mad Cows, Old Woman, Donkey, Indian Nuclear Test, Armageddon
- Freeze, Patsy's Magic Bullet
- Jetpack, Low Gravity, Fast Walk, Laser Sight, Invisibility
- Damage x2, Crate Shower, Crate Spy, Double Turn Time
- Grenade Launcher
- Sheep-on-a-Rope
Worms 2 Exclusive Weapons
WormsDC Exclusive Weapons
See also: List of weapon names in Monkey Mode