FkeyRearrange
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FKeyRearrange | |
---|---|
Developer: | boobl, StepS |
Latest version: | 0.1.1 / 6 August 2014 |
Supported games: | W:A |
Supported W:A version: | 3.6.30.0 — 3.7.2.1 |
Supported W:A editions: | |
Language: | C |
License: | closed-source (kinda) |
Website: | T17 Forum thread |
Download: | wkFKeyRearrange_0.1.1.zip (3 kB) |
wkFkeyRearrange is WormKit module made by boobl that allows you to completely change the order of weapons in each F* key (including tilde for utilities).
It was updated by StepS to support versions 3.6.30.0 — 3.7.2.1.
Configuration
General info
Module comes with a configuration file named "wkFKeyRearrange.ini". In order to enable the module, the "EnableModule" option in the ini must be set to 1.
Each F key row is defined in the FKeysSetup section. You can change the order/amount of weapons in one F key by swapping their labels around. Labels themselves are not case-sensitive, can have leading/trailing spaces, and must be separated by a comma. Unrecognized weapons will be skipped. A maximum of 256 weapons can be present in each F key row.
Default configuration file layout
[FKeyRearrange] EnableModule=1 [FKeysSetup] F0=Jet Pack, Low Gravity, Fast Walk, Laser Sight, Invisibility F1=Bazooka, Homing Missile, Mortar, Homing Pigeon, Sheep Launcher F2=Grenade, Cluster Bomb, Banana Bomb, Battle Axe, Earth Quake F3=Shotgun, Handgun, Uzi, Minigun, Longbow F4=Fire Punch, Dragon Ball, Kamikaze, Suicide Bomber, Prod F5=Dynamite, Mine, Sheep, Super Sheep, Aqua Sheep, Mole Bomb F6=Air Strike, Napalm Strike, Mail Strike, Mine Strike, Mole Squadron F7=BlowTorch, Pneumatic Drill, Girder, Baseball Bat, Girder Starter-Pack F8=Ninja Rope, Bungee, Parachute, Teleport, Scales of Justice F9=Super Banana Bomb, Holy Hand-Grenade, Flame Thrower, Salvation Army, MB Bomb F10=Petrol Bomb, Skunk, Priceless Ming Vase, French Sheep Strike, Mike's Carpet Bomb F11=Mad Cow, Old Woman, Concrete Donkey, Indian Nuclear Test, Armageddon F12=Skip Go, Surrender, Select Worm, Freeze, Patsy's Magic Bullet