wkRemapKeys

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Revision as of 18:35, 7 December 2014 by StepS (Talk | contribs) (Update to version 1.2.0.0)

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wkRemapKeys
Developer: Kawoosh, StepS
Latest version: 1.2.0.0 / 7 December 2014
Supported games: W:A
Supported W:A version: 3.7.0.0, 3.7.2.1
Supported W:A editions: This item is compatible with the CD edition of W:A.  This item is compatible with the Steam edition of W:A.This item is not compatible with the GOG edition of W:A.
Language: C++
License: Closed source
Download: RemapKeys 1.2 (56 kB)

This WormKit module allows you to change bindings of any keys on the keyboard. It works only during the game and doesn't affect chatting (completely as of 1.2.0.0).

How to use it

First of all, you need to have the "Load WormKit modules" option from Advanced settings enabled. Unpack the files into your W:A folder.

An example is written in the ini file:

[RemapKeys]
Space = Space, X, C

In this example, we bind Space to X and C keys while also letting the original spacebar work. If you don't want to keep the original key then simply don't include it in the mapping list.

You can also use key codes instead of key names: in this case, insert # followed by the code. For example, insert #32 (decimal) or #0x20 (hexadecimal) for the Space key.

Symbolic key names are not case-sensitive. See the table below to know about possible names and codes.

Key names and codes

  1. Numbers on the numpad are only available when Num Lock is toggled on.
  2. This keycode probably doesn't work (or do anything) on Windows systems.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 This description is valid for standard US QWERTY keyboards; it may be different on nationalized latinic keyboards.
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